Quote Originally Posted by MoroMurasaki View Post
Making two separate play models is needless work when the dev team has much bigger fish to fry.

Tank and healer need larger incentives and those incentives need to grow until this disparity is solved.
Unfortunately I think the disparity will always exist, to one degree or another. Simply put, not everyone likes to tank. They key is to reduce it as much as possible with incentives, while not going overboard on said same incentives. Those incentives need to be 1: simple, and beneficial to the tank w/o being overboard, and 2: be repetitively beneficial. a mount is great, but it's one shot. your done with the incentive once you got the mount. But an experience token for any job you may have...that fits the criteria great.