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  1. #11
    Player
    Temjiu's Avatar
    Join Date
    Dec 2014
    Posts
    154
    Character
    Kulthoen Akkiran
    World
    Lamia
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Nora_of_Mira View Post
    while I love the idea of being a "good noodle", what if instead, they just allowed the "role in need" to have 2 earnable daily roulette rewards per roulette? Like, a tank does 50/60 roulette, gets their daily reward, then is allowed 1 more if they queue again as the same role. On paper, tanks/healers would essentially queue twice and allow more DPS to get their daily roulettes off. (is this a good noodle or a bad noodle?)
    Love this idea. IMO I would queue twice as a tank. More XP.

    Another Idea that was brewing in the back of my mind: provide an XP token for the in need role. that token can then be applied to whatever class you would like (switch to said class, use token, BAM experience!) it can be scaled to level just like they do the beast quests and such. As a main tank who enjoys playing plenty of DPS alts, I would enjoy this as it gives you reason to play tank more often to benefit your DPS, and doesn't penalize DPS players at all.

    EDIT: Just a note on 'penalizing' DPS players. I do agree that any endgame bonus wouldn't work, as it would penalize pure DPS players. Tanks would gear up their DPS classes far faster then a pure DPS class could. Not a good idea. but XP tokens are far more neutral, they can be applied to heal roles as well as DPS roles (even tank roles, level your tank faster), and even at level cap you would have the bonus to give to a DPS alt class. Now that I think about it, the dual roulette would also impact the tomes negatively. I think the XP token is a better idea, and far more flexible and useful then any item based rewards (which really are one shot and your done).
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    Last edited by Temjiu; 07-01-2017 at 07:26 AM.

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