Quote Originally Posted by Zojha View Post
You can also make content work even with only DPS and it doesn't even need to be less engaging than the usual content, because tanks and healers are only needed for tank&spank. You don't need them for gaze attacks, you don't need them for stack mechanics, nor spread mechanics, nor placement mechanics, nor soaking mechanics, nor telegraphed AoEs, nor standing on platforms, nor add priority, nor meteors, nor any other mechanic where you are supposed to do something specific to avoid damage, because you can always make people avoid ALL damage if the mechanic is done correctly.
One dungeon that's all mechanics and no trinity per patch and the problem would be alleviated. And people who are dead set on the trinity can just queue for the other. That's another way to alleviate things.
Many of those mechanics would require healing afterwards because you do not actually mitigate all damage by performing them. Also damage output from all souces would have to be nerfed into the ground or a tank or healer would be necessary just because second wind is not enough recovery for an entire encounter.

If you want this model PotD exists but if all content turned into that model I would unsub because it would be so damn boring.

Making two separate play models is needless work when the dev team has much bigger fish to fry.

Tank and healer need larger incentives and those incentives need to grow until this disparity is solved.