Quote Originally Posted by Zojha View Post
Sure, why not? Where's the issue?
One dungeon that's all mechanics and no trinity per patch and the problem would be alleviated. And people who are dead set on the trinity can just queue for the other. That's another way to alleviate things.
That idea might work, but then people would complain that it's too easy or that the rewards aren't good enough. If it's too hard then healing or tanking might be needed and if the reward isn't good enough no one will run it. It'll be hard to balance it, and end up like POTD.