Why not just make tanks more fun and bad ass? So people will want to play them? I'm new to mmos. But is seems only a few people like tanking.
Why not just make tanks more fun and bad ass? So people will want to play them? I'm new to mmos. But is seems only a few people like tanking.
Actually I like that idea....spending the entire boss fight staring at a kneecap and looking at your feet to see if you can reasonably dodge stuff is kind of meh. The only option I can see would be to set a difficulty scale system for dungeons that adds more dps slots to a 4 man dungeon while simultaniously upping hp and/ or mob count. Maybe 4 man minimum, 6 max, have it start when dps queues get overloaded.
Last edited by savageink; 06-30-2017 at 10:38 AM.
The thing is dps has the least amount of responsibilty so most people will flock to them, all dps have to do is their rotation and dodge aoes properly. A lot of them can't even do that. Where as tanks have to pull/ hold aggro / tank swap and healers have to keep everyone alive and raise all the idgits that couldn't dodge AoE while dodging the AoEs themselves.
DPS will always have higher queue times, it's only slightly worse now because people are leveling the new dps classes. In a month or two when most people have leveled samurai and red mage then queue times will go back to normal. People just need to be patient. Something MMO players don't seem to have anymore.
Last edited by Whocareswhatmynameis; 06-30-2017 at 03:35 PM.
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