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  1. #51
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pence View Post
    From what I remember....WoW gave satchels for the in-need bonus once upon a time (Back in Cata when I played endgame). This had a chance of dropping gil / items / super rare mounts. I think that may suffice for a bit. Put a rare mount, minion, glamours etc in it.
    I'd q up more for a chance at a cool mount.

    A few other things the bag could have
    -Rare crafting mats
    -Food that gives a bigger experience boost than regular food
    -Tokens for a glamour vender
    -Other less rare but still cool mounts

    Just so this didn't turn things completely backwards and make q's insanely long for tanks or healers, DPS could get these bags too but they should have a lower drop rate... 30% maybe. Healers and tanks could have a 90% chance to get a bag at clear. Not having a 100% drop rate would make the incentives last longer.
    (1)
    Recently returned player.

  2. #52
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    I'll accept a wire transfer to one of my accounts, who do I send my bank details to?
    (0)

  3. #53
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    I thought they said they were adding additional rewards to incentivize queuing as something that was needed, but I only have a tank and healer at 70 so far and I haven't seen any sign of it.

    Quote Originally Posted by Colino View Post
    I'll accept a wire transfer to one of my accounts, who do I send my bank details to?
    If you want to leave those with me, I'll make sure Yoshi P gets them.
    (0)

  4. #54
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kosmos992k View Post
    Two miconic DPS roles at once was a little heavy handed. Regarding the tanks and healers, I have done a lot of reading and listening and have to conclude that although there are some issues for WAR/DRK and SCH, all 3 tanks and healers are perfectly viable in all the content we currently have for StormBlood - although tanks might need to focus more on keeping aggro and healers a little less on DPS.

    Imagine that though, tanks focusing on max aggro and healers focusing more on...healing. Almost as if that was their role.
    WAR, DRK and SCH are definitely still viable. The problem lies in whether they're still fun to play or not. I don't know about you, but I'm pretty sure most people play games to have fun.

    Imagine though, Tanks actually having engaging mechanics rather than just being a DPS with a tank stance, some skills with aggro on them and passive mitigation cooldowns. Imagine bosses doing consistent damage that needs to be mitigated rather than a tankbuster every now and then. Or imagine bosses that need to be stunned or silenced.
    (0)

  5. #55
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Nixxe View Post
    If you want to leave those with me, I'll make sure Yoshi P gets them.
    Awesome! This'll be better than that time I got contacted by Nigerian Royalty!
    (0)

  6. #56
    Player
    Furiea's Avatar
    Join Date
    Sep 2013
    Posts
    355
    Character
    Kanzaki Furia
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Dzian View Post
    Recently suggested this in a similar thread. Scrap the adventure in need EXP bonus entirely. instead make it a useable scroll type item that players can use on any job they so choose

    If you had a scroll (ffxi players might remember things like miramettes memoirs) then you could run the roulette as a tank or whatever job job in need get a scroll and use it for an exp boost on any job you wanted. maybe equivelant of 10% of whatever level that job currently is.. so if I ran levelling roulette as a pld and used that scroll on my 60 blm. it'd be about 400k exp... it would need to scale though in order to work. because if it was just a flat boost. at a certain point it'd just not be worthwhile. kinda like what happens with guildhest roulette. even in mid 60s its still only 30k exp which is not even 0.5% of a level

    Something like that would incentivise a lot of players to roll as a tank / healer and still allow them to level there dps jobs. this would have a 2 fold positive effect on queues.. firstly it would increase the number of tanks and healers thus reducing queue times for everyone...
    if I had the option of running levelling roulette on dps and getting 900k exp with a half hour queue or getting 400k exp with no queue I know which i'd choose...

    the second positive effect is that allowing these players to level there dps jobs whilst running roulettes as tanks/healers would also in turn decrease the dps queues for the rest of the playerbase and that again means even faster queues for everyone

    it would be such a simple thing to implement and could would almost certainly improve queue times across all the roulettes

    Essentially with this idea everyone wins
    .
    That's what I have been saying in multiple threads created by non tanks trying to solve the issue.

    I love play tanks, but I can not level other jobs while playing Tanks. give me a way to play tank while leveling other jobs and I will always play tanks. AKA.. exp potion / exp scroll additional reward like Tomestone for Max lvl tanks would be nice too.
    (5)
    Inventory UI improvement
    Real "Repair All" function
    more Teleport favored destinations
    Mount Roulette Filter

  7. #57
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by ilea View Post
    Agreed -- I don't think changing the amount of DPS in a dungeon is tenable as a solution. That's 1-3 more DPS a tank has to keep track of; that's so much more damage being thrown out, which would make dungeons even more of a faceroll than they often are.
    What do DPS contribute to the party? Right, DPS. You know what Damage interacts with? Health. So all you need to do is to increase the health of the mobs proportionally and literally nothing would change - Except for a few select mechanics.
    For your standard, run of the mill telegraphed AoE, it doesn't matter if there's one or one hundred DPS. It's when every player gets an individual marker or similar that things stop working, because you might run out of space to place the AoEs. I couldn't name an example in 4 man content off the bat, but that's where adjustments would actually need to be done. Though you could always just make the dungeons more difficult that way and tell people to deal - making them less faceroll in the process.

    Tanking however doesn't get more difficult at all - the aggro of every DPS is tracked separately, otherwise tanks wouldn't work in 24 man raids at all. There are 15 DPS in those and tanks manage fine, because more DPS doesn't mean you need to generate more aggro.
    Healing doesn't get considerably more difficult either - AoE heals have no fall-off, so group wide damage and single-target damage remain as is. If medica two can take care of the injuries of 2 DPS, it can also take care of the injuries of 200 equally injured DPS. If only one DPS gets targeted in the first place, there's no change either. The worst case of all DPS failing mechanics is the harsh part, because then you actually need to use more healing spells than you'd normally do.

    It's not as much re-balancing as people make it out to be for 4-man groups. It's 8-man content and savage raids where the idea is more problematic - Alexander 12 Savage comes to mind, where you have your diffamation, tethers and the portals. A11 Savage as well, because there would be little space left at the clock positions. Those are some real issues that would need to be retroactively addressed on a case-by-case basis. 4-man content has not enough mechanics of that kind to matter IMO.
    (3)

  8. #58
    Player
    amihavingfunyet's Avatar
    Join Date
    Jun 2015
    Posts
    140
    Character
    Rhiki Sylva
    World
    Omega
    Main Class
    White Mage Lv 90
    You should probably consider giving an incentive/reward to make me queue with strangers.
    I don't mind playing healer/tank, but I rarely, if ever, queue without at least one or two friend, that I trust to not be bad at videogames. And I'm probably not the only one, who thinks like that.

    Quote Originally Posted by Dzian View Post
    Recently suggested this in a similar thread. Scrap the adventure in need EXP bonus entirely. instead make it a useable scroll type item that players can use on any job they so choose [...]
    Agree with this.
    (4)

  9. #59
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Colino View Post
    Awesome! This'll be better than that time I got contacted by Nigerian Royalty!
    Oh, you're a repeat customer? Please ask about our loyalty rewards program! I'll just need all of your identifying information and we'll get you enrolled.
    (0)

  10. #60
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Two miconic DPS roles at once was a little heavy handed. Regarding the tanks and healers, I have done a lot of reading and listening and have to conclude that although there are some issues for WAR/DRK and SCH, all 3 tanks and healers are perfectly viable in all the content we currently have for StormBlood - although tanks might need to focus more on keeping aggro and healers a little less on DPS.

    Imagine that though, tanks focusing on max aggro and healers focusing more on...healing. Almost as if that was their role.
    I'm incline to agree with you I just didn't want pitch forks that ppl have on here when you tell them to focus on their actual role lol
    (0)

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