Quote Originally Posted by Kosmos992k View Post
Two miconic DPS roles at once was a little heavy handed. Regarding the tanks and healers, I have done a lot of reading and listening and have to conclude that although there are some issues for WAR/DRK and SCH, all 3 tanks and healers are perfectly viable in all the content we currently have for StormBlood - although tanks might need to focus more on keeping aggro and healers a little less on DPS.

Imagine that though, tanks focusing on max aggro and healers focusing more on...healing. Almost as if that was their role.
WAR, DRK and SCH are definitely still viable. The problem lies in whether they're still fun to play or not. I don't know about you, but I'm pretty sure most people play games to have fun.

Imagine though, Tanks actually having engaging mechanics rather than just being a DPS with a tank stance, some skills with aggro on them and passive mitigation cooldowns. Imagine bosses doing consistent damage that needs to be mitigated rather than a tankbuster every now and then. Or imagine bosses that need to be stunned or silenced.