Oh, I agree about rewards, I was using the gil as a way of illustrating the scaling, I'd prefer incentives other than gil to be honest.Agreed -- I don't think changing the amount of DPS in a dungeon is tenable as a solution. That's 1-3 more DPS a tank has to keep track of; that's so much more damage being thrown out, which would make dungeons even more of a faceroll than they often are.
As far as the tier rewards, I'd love more EXP/misc rewards. I like gil, but something with more momentum (a mount/title/glamour) would spur me to queue more often.
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