Unfortunately, the entire game is balanced around the existing trinity and ratio of DPS to heals to tanks. To add a fifth DPS to the parties would require a lot of re-balancing that would affect every multi-player instance.I can fix queue times in 5 seconds. Ready?
5....4....3....2....1....change light party from 4 to 5 players (1 tank, 1 heal, 3 dps) like a ton of other MMO's - FIXED!
I'm half joking at how fast that change would be - but with the current ratio of tank/heals to DPS specs the 1:1:2 does not make sense any longer. Adding even more new tank/heal classes will not help in the long run (just ooo new and shiny short duration "fix") More incentives will just give more free stuff to people who actually like tanking/healing - not fix queue times because more people do it (a few might, sure but it won't change much.)
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