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  1. #31
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Pence View Post
    Nothing about this is okay. Admit it, you didn't even read what I wrote. Did you?
    The DPS players may have been tanks before, but in a world without the system they are just dps in the queue.

    I read what you wrote, that doesn't mean it isn't wrong or stupid.

    Your premise is that people who are already willing to tank in today's system will stop tanking in the new system, and not visa versa, which is completely irrational.
    (1)

  2. #32
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    At the end of the day, there's pretty much a set group of players willing to play tanks and healers as their mains (ie, "past the leveling phase"), and not a whole lot of incentives will change that, nor get them to group with randoms over a group of buddies (pretty much all the tank mains I know have their pick of the litter when it comes to grabbing skilled DPS from the FC for roulettes).

    I think Zojha's solutions are the most elaborate to construct, but also the most effective. Make FATEs easier, more fun, not huge HP sponges if more than two people are clearing them etc. Introduce more hunt logs, or challenge log entries, to help DPS get extra exp. Fix PotD so it doesn't actually require tanking or healing to make serious progress. And maybe up the dungeon format to 1/1/3, or even 1/1/4, so that every healer and tank WILLING to queue for duties inherently has their value spread across more of the DPS pool.
    (4)

  3. #33
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    You know what actually might help a little? Two tier Adventurer in Need rewards.

    What I am referring to is this;

    I play PLD, my wife plays WHM. I Q and almost always get an extra reward for the run, because I am a tank. But, healers are similarly in short supply, and my wife misses out since she's a healer not a tank. She has very little additional incentive to Q as healer unless she's playing with me. I think that in general, the low incentive for healers to run in DF is not helped by the fact that the acute shortage of tanks means that healers never see the additional AiN bonus.

    So, let's say that the Adventurer in Need bonus goes 100% to the #1 role in need, and 80% to the 2nd role in need. This might incentivize more healers to run, and might also help reduce Q times a bit.
    (9)

  4. #34
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Eliniell View Post
    Just add a bonus amount of whatever tomestone is currently relevant to the 'Adventurer in need' reward. Might incentivize more people to roll Tank or Healer at least for one roulette a day. Though, at the same time it could also have the opposite effect of tanks / heals not queueing as often because they cap faster. *shrug* I don't really know a valid solution to the issue.
    Put in rewards that you want after leveling up, not during leveling up.
    Like a 5% chance to get a rare mount after finishing a duty roulette at level cap with 100% random people. Each roulette will have it's own mount as a reward.

    Or it can work also with a premade group, but every random player will add 2% to the 5%.
    (0)
    Last edited by Felis; 06-30-2017 at 12:57 AM.

  5. #35
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    They need to separate time stones to work only for the job you played. Playing a healer to gear your ninja is a screwed up system
    (0)

  6. #36
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    They should definitely bring incentives to tanks and healers. Better daily bonuses definitely not because then they just keep queueing once a day and call it. I'd probably give something a bit more consistent like a couple cracked cluster (materia VI token) for "adventurer in need". Materias VI are raining from hunts anyway and some instances have become a congested and clutter mess (lol Ixion...), better dungeon rewards for "adventurer in need" might release some congestion in some maps and encourage tanks and healers to use DF more instead of afking in hunts.
    (0)

  7. #37
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    I can fix queue times in 5 seconds. Ready?
    5....4....3....2....1....change light party from 4 to 5 players (1 tank, 1 heal, 3 dps) like a ton of other MMO's - FIXED!

    I'm half joking at how fast that change would be - but with the current ratio of tank/heals to DPS specs the 1:1:2 does not make sense any longer. Adding even more new tank/heal classes will not help in the long run (just ooo new and shiny short duration "fix") More incentives will just give more free stuff to people who actually like tanking/healing - not fix queue times because more people do it (a few might, sure but it won't change much.)
    (2)

  8. #38
    Player
    HELLruler's Avatar
    Join Date
    Feb 2017
    Posts
    26
    Character
    Yevol Valeriant
    World
    Lamia
    Main Class
    Dragoon Lv 60
    Honestly, I don't think there's reason to push people to play healer/tank. What's the point of having them do it and perform badly?

    Tanking and healing is a lot more demanding than dpsing; so if you are not into it, you are probably messing up the run for another 3/7 people

    A solution, in my opinion, would be have players not queue as DPS. Remove the daily roulette rewards if you go as a DPS, nerf dungeon exp for them and buff quest/FATE exp so they go do something else
    (1)

  9. #39
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gallus View Post
    They should definitely bring incentives to tanks and healers. Better daily bonuses definitely not because then they just keep queueing once a day and call it. I'd probably give something a bit more consistent like a couple cracked cluster (materia VI token) for "adventurer in need". Materias VI are raining from hunts anyway and some instances have become a congested and clutter mess (lol Ixion...), better dungeon rewards for "adventurer in need" might release some congestion in some maps and encourage tanks and healers to use DF more instead of afking in hunts.
    You know, I like this thought about not just Qing once a day to get the bonus.

    To add to my thoughts about two tier rewards let's also ramp up the reward and spread if across multiple dungeon runs. I'd suggest rewarding up to 5 times in each roulette category taking the current reward as the baseline, I think you could scale it as follows (starting from a baseline of 10000gil);

    2000 (20%) on the 1st run, 4000 (40%) for the 2nd and 8000 (80%) from the 3rd, then 4000 (40%) for the 4th, 2000 (20%) for the 5th and no additional bonus beyond that.

    So a player that puts in the time for 5 runs, is awarded a cumulative bonus 20000gil, rather than the 10000gil from the baseline. The reward is larger overall, but you have to put in more effort to obtain it.

    Combined with a two tier system such as the one I suggested, if a tank and healer Q through roulette together, the tank might get that full 20000gil, but the healer would net 16000gil (1600 + 3200 + 6400 + 3200 + 1600 = 16000) rewarding them for their time as well.

    This would work for each category of Roulette separately. So a dedicated player would earn considerable bonuses over the course of a day, but would have to run something like 25 instances of one kind or another through DF to obtain the full rewards.

    I think this will also not encourage non tanks/healers from Qing just for the bonus and fast Q since they have to invest more time to obtain the full bonus.
    (1)
    Last edited by Kosmos992k; 06-30-2017 at 01:24 AM.

  10. #40
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ayerinn View Post
    I can fix queue times in 5 seconds. Ready?
    5....4....3....2....1....change light party from 4 to 5 players (1 tank, 1 heal, 3 dps) like a ton of other MMO's - FIXED!
    I prefer 1 tank, 2 healer and 5 DPS. And dungeons in 1.x difficulty
    (1)

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