Quote Originally Posted by Eliniell View Post
Throw in an exclusive mount / glamour / etc. only obtainable in that fashion.
They already HAVE exclusive mounts for tanks you can get by doing the roulettes >_>

Honestly, the solutions to this are not that hard.

1. Allow more DPS slots per tank/healer - that eases the bottleneck without changing the foundation in any way. Most mechanics won't even need change, only a few would, because they're currently designed for exactly 4 players. Otherwise, all you need is to adjust global mob health - you can just use a blanket +x% HP buff there.

2. Make tanks/healers more fun. Well that's tough - fun is subjective. You'll never make everyone happy here and the role as such is a niché appeal. Ironically, the DPS meta helped here, as core DPS players found it easier to get into the roles.

3. Design more non-trinity content. That's simple: More avoidable AoEs, interactions and mechanics, less un-avoidable damage. You can also drop health packs and whatnot. PotD fell gloriously flat here, because it still adheres to trinity design with autoattacks and unavoidable damage, it simply trivializes the whole thing by tuning the damage low. And anyone who wants to play trinity and nothing but can simply not queue for it.

Incentives are by far and wide the worst possible solution, because they don't actually make anything more enjoyable. It's like paying people to eat shit instead of offering them a decent meal.