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  1. #11
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Unsung_Wanderer View Post
    Meaning we drive up queue times for anyone that doesn't want to participate in this "good noodle system?" The problem with you idea, while coming from good intentions, is it just further drives up queue times for people who play DPS and gives the same instant queue to tanks and healers this is not a solution.
    So by this logic, you're saying it changes nothing, and we're having the same results as right now?
    That's barely a counter argument.

    My own counter argument would be that while I do queue up as healer every so often, it would just be quicker to queue up as DPS and wait the 5-20mins. (earlier in the morning myt queue is 5mins, noon is 10-15mins, and after work its 15-20mins.

    Why do a whole dungeon, just to have a semi shorter queue after?
    Then on top of that SE has to do the programming for it.

    Over all, its just not an effective method.
    (1)
    CLAIRE PENDRAGON

  2. #12
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by Unsung_Wanderer View Post
    Meaning we drive up queue times for anyone that doesn't want to participate in this "good noodle system?" The problem with you idea, while coming from good intentions, is it just further drives up queue times for people who play DPS and gives the same instant queue to tanks and healers this is not a solution.
    But it would lower queue times, not increase them. If someone queues up as a tank in order to get the bonus as DPS, they are then getting 2 more dps through the queue. Then when they do their DPS queue, they skip the line which slows down 1 dps. A net gain of 1 dps has queued faster than before for every DPS that now queues as a tank to get faster queues. If a dps doesn't want to participate they don't have to, but isn't that their problem in the first place? You can complain about high queue times all you want, but if you aren't willing to play either of the roles that are needed, well...tough cookies.
    (4)

  3. #13
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rhysati View Post
    But it would lower queue times, not increase them. If someone queues up as a tank in order to get the bonus as DPS, they are then getting 2 more dps through the queue. Then when they do their DPS queue, they skip the line which slows down 1 dps. A net gain of 1 dps has queued faster than before for every DPS that now queues as a tank to get faster queues. If a dps doesn't want to participate they don't have to, but isn't that their problem in the first place? You can complain about high queue times all you want, but if you aren't willing to play either of the roles that are needed, well...tough cookies.
    Except that there's the chance both DPS players were tanks just before...which actually just pushes 2 DPS players back even further into the queue, and gives 2 'tank' players an extra dungeon
    (8)

  4. #14
    Player
    TheSweetestTart's Avatar
    Join Date
    Sep 2015
    Posts
    10
    Character
    Faolainn Wrensflight
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Eliniell View Post
    I actually like this better than my own idea. Throw in an exclusive mount / glamour / etc. only obtainable in that fashion. I could care less on a personal level since I main as a Tank, but it'd sure be nice to have my queue times as a DPS when I decide to get a bit crazy to not be horrendous. (I also feel for all the DPS players.)
    This is a really good idea. My intent wasn't to come off like I want to punish DPS for playing DPS (the queues are already punishment is sort of my point), but to sort of balance things out in such a way that, for every DPS that takes a shift doing tank/heals, some other DPS get to be DPS and it can kind of go in a circle. I definitely see where the queue priority would go awry, though. It's just that with RDM and SAM both having come out and no healer/tanks along with it, things are a giant mess and there must be some way to alleviate it without releasing a new tank/healer class, you know?
    (2)

  5. #15
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Pence View Post
    So....a tank can instant queue, then requeue as a DPS 20mins after finishing the dungeon and get in before a DPS who has been in queue for 40 minutes, pushing their queue back even further?

    ....

    This is one of the single worst ideas I have seen on these forums. And there is a LOT of bad ideas around here.
    Level a tank or healer and queue a dungeon, then you get the priority queue. That's kinda the point.

    Definitionally, every dps player that chooses to play as a tank or healer every second dungeon reduces their own impact on the dps dungeon queue by 1/2.
    (2)

  6. #16
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Furious View Post
    Level a tank or healer and queue a dungeon, then you get the priority queue. That's kinda the point.
    Nothing about this is okay. Admit it, you didn't even read what I wrote. Did you?
    (2)

  7. #17
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Eliniell View Post
    Throw in an exclusive mount / glamour / etc. only obtainable in that fashion.
    They already HAVE exclusive mounts for tanks you can get by doing the roulettes >_>

    Honestly, the solutions to this are not that hard.

    1. Allow more DPS slots per tank/healer - that eases the bottleneck without changing the foundation in any way. Most mechanics won't even need change, only a few would, because they're currently designed for exactly 4 players. Otherwise, all you need is to adjust global mob health - you can just use a blanket +x% HP buff there.

    2. Make tanks/healers more fun. Well that's tough - fun is subjective. You'll never make everyone happy here and the role as such is a niché appeal. Ironically, the DPS meta helped here, as core DPS players found it easier to get into the roles.

    3. Design more non-trinity content. That's simple: More avoidable AoEs, interactions and mechanics, less un-avoidable damage. You can also drop health packs and whatnot. PotD fell gloriously flat here, because it still adheres to trinity design with autoattacks and unavoidable damage, it simply trivializes the whole thing by tuning the damage low. And anyone who wants to play trinity and nothing but can simply not queue for it.

    Incentives are by far and wide the worst possible solution, because they don't actually make anything more enjoyable. It's like paying people to eat shit instead of offering them a decent meal.
    (8)

  8. #18
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    i dont wanna see a surge of bad tanks, that queue just for some special rewards.
    while leveling, just do quests/FATEs while waiting for queue.
    If you're capped, just FATE with some other job, do some gathering/crafting, or hunting or whatever. or make a roulette/grind party, so you can do it for a while without queue time.
    there's really no good way to fix it.
    myself i just cap a tank and healer, and use those for roulettes, and do other content as DPS; such as EX primals, raids and such, where there's no queue anyway.
    (1)

  9. #19
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by Eliniell View Post
    Just add a bonus amount of whatever tomestone is currently relevant to the 'Adventurer in need' reward. Might incentivize more people to roll Tank or Healer at least for one roulette a day. Though, at the same time it could also have the opposite effect of tanks / heals not queueing as often because they cap faster. *shrug* I don't really know a valid solution to the issue.
    You may be onto something though. As long as they can offer something of actual value to the volunteer. Right now the adventurer in need bonus is sort've a joke, XP is only useful when leveling and gil is... well not really useful at all in such small numbers. Now, paying out more gil is not viable (Hello inflation), but they COULD offer some of the alternative currencies like seals and/or tomes, those actually have value to many players beyond simply capping gear (Gathering and crafting supplies among other things); or maybe just create a new achievement track with some attractive rewards for volunteering to be hero in need similar to how repeat extreme tanks eventually get a mount.
    (3)

  10. #20
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    If SE had given us a new tank and a new healer instead of 2 DPS this would have never happen...
    (6)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

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