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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gallus View Post
    They should definitely bring incentives to tanks and healers. Better daily bonuses definitely not because then they just keep queueing once a day and call it. I'd probably give something a bit more consistent like a couple cracked cluster (materia VI token) for "adventurer in need". Materias VI are raining from hunts anyway and some instances have become a congested and clutter mess (lol Ixion...), better dungeon rewards for "adventurer in need" might release some congestion in some maps and encourage tanks and healers to use DF more instead of afking in hunts.
    You know, I like this thought about not just Qing once a day to get the bonus.

    To add to my thoughts about two tier rewards let's also ramp up the reward and spread if across multiple dungeon runs. I'd suggest rewarding up to 5 times in each roulette category taking the current reward as the baseline, I think you could scale it as follows (starting from a baseline of 10000gil);

    2000 (20%) on the 1st run, 4000 (40%) for the 2nd and 8000 (80%) from the 3rd, then 4000 (40%) for the 4th, 2000 (20%) for the 5th and no additional bonus beyond that.

    So a player that puts in the time for 5 runs, is awarded a cumulative bonus 20000gil, rather than the 10000gil from the baseline. The reward is larger overall, but you have to put in more effort to obtain it.

    Combined with a two tier system such as the one I suggested, if a tank and healer Q through roulette together, the tank might get that full 20000gil, but the healer would net 16000gil (1600 + 3200 + 6400 + 3200 + 1600 = 16000) rewarding them for their time as well.

    This would work for each category of Roulette separately. So a dedicated player would earn considerable bonuses over the course of a day, but would have to run something like 25 instances of one kind or another through DF to obtain the full rewards.

    I think this will also not encourage non tanks/healers from Qing just for the bonus and fast Q since they have to invest more time to obtain the full bonus.
    (1)
    Last edited by Kosmos992k; 06-30-2017 at 01:24 AM.

  2. #2
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Unless you give people real money, not much will help alleviate DPS times. They tried. They tried a bonus, and making DRK a tank, a crappy mount lol. Granted, Q times in HW was lower because we also got a heal and a tank. We have two highly anticipated DPS in one go.

    Real money, millions of gil, free game time or do away with Trinity would solve this. Though the latter would make me quit. x:
    (3)

  3. #3
    Player
    TheSweetestTart's Avatar
    Join Date
    Sep 2015
    Posts
    10
    Character
    Faolainn Wrensflight
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Eliniell View Post
    I actually like this better than my own idea. Throw in an exclusive mount / glamour / etc. only obtainable in that fashion. I could care less on a personal level since I main as a Tank, but it'd sure be nice to have my queue times as a DPS when I decide to get a bit crazy to not be horrendous. (I also feel for all the DPS players.)
    This is a really good idea. My intent wasn't to come off like I want to punish DPS for playing DPS (the queues are already punishment is sort of my point), but to sort of balance things out in such a way that, for every DPS that takes a shift doing tank/heals, some other DPS get to be DPS and it can kind of go in a circle. I definitely see where the queue priority would go awry, though. It's just that with RDM and SAM both having come out and no healer/tanks along with it, things are a giant mess and there must be some way to alleviate it without releasing a new tank/healer class, you know?
    (2)

  4. #4
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    If SE had given us a new tank and a new healer instead of 2 DPS this would have never happen...
    (6)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  5. #5
    Player
    ffchampion's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    220
    Character
    Vulpes Moon
    World
    Tonberry
    Main Class
    Ninja Lv 70
    I think what we need is to not keep giving tanks better things. tanks already get mounts as an incentive, fair enough Healers should also get them. but we need to stop rewarding people who enjoy playing something other than just dps. currently i've been leveling both a healer and a tank just to have max level at each but i still prefer DPS. I already get penalized from having to queue for a long period of time. Your suggestion of tanks who do a dungeon first get prio as a dps is a spit in the face to be honest
    (4)

  6. #6
    Player
    NatSilverguard's Avatar
    Join Date
    Sep 2015
    Posts
    91
    Character
    Nat Silverguard
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    If SE just made Samurai a tank....
    (4)
    Nat's True Day Job

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  7. #7
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by NatSilverguard View Post
    If SE just made Samurai a tank....
    People lost their minds when the new swordsman class - the Dark Knight, was a tank. People have been begging for a sword-wielding DPS class since 2.0 launched, if Samurai had also been a tank there'd been so much salt.
    (3)

  8. #8
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    I don't think the issue is rewards or the like. I think some tend to avoid healer/tank positions simply due to failing (or being lazy but I'm not one to judge on laziness, it happens to the best of us). So how would we address this? We know toxic people do exist, and plenty of friends have stated thats precisely why they never want to tank/heal for randoms.

    Also to the OP, that is a terrible idea....and it doesn't solve the issue.
    (1)

    "Within each of us, the potential for great power waits to be released."

  9. #9
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    I know SE said that HW new classes didn't make a huge change on the queue times but SB definitely made it worse. Adding 2 highly anticipated DPS classes for one expansion was a mistake. Nerfing tank damage at the same time was ill advised it has basically encouraged Warriors who like that aspect of their class to re-roll Samurai.
    (7)

  10. #10
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by TheSweetestTart View Post

    I think that they need to add some kind of good noodle star system.
    while I love the idea of being a "good noodle", what if instead, they just allowed the "role in need" to have 2 earnable daily roulette rewards per roulette? Like, a tank does 50/60 roulette, gets their daily reward, then is allowed 1 more if they queue again as the same role. On paper, tanks/healers would essentially queue twice and allow more DPS to get their daily roulettes off. (is this a good noodle or a bad noodle?)
    (4)

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