How long did the 2400 player queue take? The number in the queue, itself, means very little. There were reports in other threads from people of Balmung getting in within less than half an hour well into primetime.
How long did the 2400 player queue take? The number in the queue, itself, means very little. There were reports in other threads from people of Balmung getting in within less than half an hour well into primetime.
50 mins, then 3 hours later I got a 29 minute Queue that was 409.
So you got in twice with a total of 79 minutes in queue? Whereas yesterday at these times you could have gotten in once in 4 hours? It may just be a bandaid for the problem but it certainly seems it alleviated some of the issue. You can call for them to upgrade their servers all you want, I highly doubt they will do anything monetary to resolve a temporary problem that only majorly affects 1 of the 30 some servers.
Their "fix" affecting more people than the root problem they're trying to snuff out is a bigger concern than Balmung's <1 hour queues.
Last edited by Dement; 06-29-2017 at 09:36 AM.
A few days ago it was 1 hour per 1k people, this is a huge improvement imo
I'd be curious to know how DPS queues are looking now (at least on Aether). Had a theory that at least with more players being active, might cut down on duty queues as well.
SE caused the problem because they took too late to take actions, up to them to fix the mess they let happenAnd yet there was never an issue of this sheer magnitude with the release of HW back on the old servers. So there's no way they upgraded the servers much if at all.
Honestly there's no reason they can't afford a proper bigger server upgrade given all the money they were taking under the table for so many years to transfer into Balmung even though it was supposed to be a closed server. They could have prevented the problem from growing so huge if they had actually really closed server transfers to Balmung long ago. Since the World Transfer Service page had said for a long time that "Characters cannot be transferred to a World which has already reached the limit for character creation.". Yet despite that SE more than happily accepted money under the table from people wanting to transfer in for years. Thus SE's rampant greed and refusal to address the core issue of overpopulation sooner lead to the state Balmung is in now.
So they rather lose money and subs by not fixing he real problem? makes sense. I do not think hoping people stop login in to fix a problem is a good mentality to have.So you got in twice with a total of 79 minutes in queue? Whereas yesterday at these times you could have gotten in once in 4 hours? It may just be a bandaid for the problem but it certainly seems it alleviated some of the issue. You can call for them to upgrade their servers all you want, I highly doubt they will do anything monetary to resolve a temporary problem that only majorly affects 1 of the 30 some servers.
Their "fix" affecting more people than the root problem they're trying to snuff out is a bigger concern than Balmung's <1 hour queues.
you have to understand these are not even prime hours! the 4 hour thing was during prime hours , I am unwilling to test prime hour queues
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