Somehow it's kinda cute to read :3
But you can't compare classes on their progress - wait until you got both to 60 than compare them for a quickview - not enough difference? Move on to 70 & endgame you won't ever repeat your op-statement again![]()
Freakishly good? Not quite. It took Buffing Summoner's Tri-Disater from 800 potency to 1000 potency for Summoner to get close to Red Mage.
The Balance is Better, after they buffed Summoner's dots by 20% but Summoner should be higher damage then red mage, or should have better buffs. Devotion being laughably bad.
Currently Summoner will only outdps a Red Mage when either A. There are multiple targets for the Summoner to attack, or B. There is an instance where the Red mage, is unable to attack whereas summoner can attack via dots, or pet. Example of this? Susano ex Lakshmi ex O1s and O2s. Red Mages outperform a Summoner in these circumstances. No reason to Bring a Summoner here, when Red Mage personally out damages a Summoner, and boosts raid damage more with Embolden.
In o3s, Summoner squeezes ahead of red mage because of Add fluff, (Literally like a group of Ninja's show up and an Iron Giant that Summoner's can fluff their numbers with deathflare/ahk morn.) Then also get a slight advantage when the party is forced to turn into different animals. Red Mage has no dots, and if a red mage isn't casting, they do effectively 0 damage. Summoner can apply dots and their pet attacks for the duration of that time, keeping more damage uptime on the boss. O3s has several mechanics, such as forced march where a red mage is doing 0 dps. And even then a Red Mage is boosting the overall raids dps with embolden which makes the dps difference, non existent.
This is obviously assuming that A. The summoner doesn't die. If a Red mage and a Summoner were to both die, the Red mage would have much higher dps with weakness then a Summoner would.
Last edited by Ariomi; 08-18-2017 at 06:14 PM.
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