The skill floor and ceiling of SMN was raised -a lot-.
By having the same average awareness and CPM, I do a lot worse than before. I don't think I can concentrate on the job while raid leading anymore.

I'm clearly not a top SMN by any means, but I know how to recognize that my job is now more demanding. Yes, it can pull good numbers. But you have to be up for it.
Basically, if you s*ck, SMN s*ck. If you're good, SMN is good. This is probably the only job in the game with such a skill variance. Compared to RDM, they are like day and night.

SE took the concept of "multiple sources of damage" and raised it to a whole new level. SMN is an extremely busy job.

Oh and, Demi-Bahamut is a real pain for both the SMN and teammates because of how much screenspace it has. Especially the wings. I often need to position myself in such a way that I won't disturb people with my giant dragon. I made more than one player fail a mechanic because of them not seeing a marker or something. Buuuuut that kind of off topic. Personal rant. Sorry.


SCH, on the other hand... Well, it's quite sub-par compared to the other healers. I can see SCH being in a party for speedkills, but that's pretty much about it. WHM is king in casual content and definitly strong in raid (don't get me wrong, the lily sytem is still sh*t, but it doesn't prevent the WHM from being really good), and AST is still AST, and even better than before.