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  1. #1
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Summoner is fine. People are just salty because their precious bane and casting multiple ranks of the same dot were nerfed. They wanted to get rid of the dot mage playstyle and make them actually feel like a summoner. Which they nailed perfectly. Scholars on the other hand.....need some serious buffs and mp cost reduction.
    (0)

  2. #2
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Selova View Post
    Summoner is fine. People are just salty because their precious bane and casting multiple ranks of the same dot were nerfed. They wanted to get rid of the dot mage playstyle and make them actually feel like a summoner. Which they nailed perfectly. Scholars on the other hand.....need some serious buffs and mp cost reduction.
    This is exactly why I left summoner. I like dot classes and that was removed. Hopefully they will make a new dot class. Fortunately they gave me my favorite final fantasy class the redmage and the changes to BLM I really enjoy.
    (2)

  3. #3
    Player
    jstamos's Avatar
    Join Date
    Sep 2015
    Posts
    54
    Character
    Yesui Himaa
    World
    Excalibur
    Main Class
    Scholar Lv 70
    One major fix to SMN/SCH: give Bane a cooldown/mp cost, and stop making it consume AF stacks.

    The nerf to its damage spread means it's not OP anymore (especially on a SCH), and there's no longer a way to spread DoTs when in Trance, and with our new extra finicky system of AF stacks in place, it really doesn't make sense. Fester and Painflare feel like they have the oomph needed to use up AF; Bane just does not, and since we have no AoE filler and a super long cooldown on Shadowflare, giving Bane a small cooldown (10 sec? 15?) instead of being an AF consumer would do a lot.
    (0)

  4. #4
    Player
    paoweeotter's Avatar
    Join Date
    Apr 2016
    Location
    CA
    Posts
    149
    Character
    Paowee Otter
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Eirene Snow's Comprehensive Thoughts on 4.0 SMN~
    https://www.reddit.com/r/ffxiv/comme...hts_on_40_smn/
    (1)

  5. #5
    Player
    evil_befall's Avatar
    Join Date
    Jun 2017
    Posts
    7
    Character
    Evil Befall
    World
    Cerberus
    Main Class
    Summoner Lv 51
    tried playing my lv 51 summoner and just ugh i felt so weak i seen everyone killing things fast while im standing here dotting and spamming boring ruin ,pet died, physick barley healed my pet
    (0)
    Last edited by evil_befall; 06-30-2017 at 06:06 AM. Reason: wrong word

  6. #6
    Player
    paoweeotter's Avatar
    Join Date
    Apr 2016
    Location
    CA
    Posts
    149
    Character
    Paowee Otter
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    also in that reddit thread. lakshmi and Susan ex he pulls 3800+DPS. running double ninja with redmage and an AST he is the top dps in their raid.
    (1)

  7. #7
    Player
    CecMiller's Avatar
    Join Date
    Jun 2017
    Posts
    133
    Character
    Cecilia Miller
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by paoweeotter View Post
    also in that reddit thread. lakshmi and Susan ex he pulls 3800+DPS. running double ninja with redmage and an AST he is the top dps in their raid.
    That guys a crazy good summoner which is why his dps is so high. I just hope people in this thread realize that summoner is in no way overpowered. Just yesterday I managed 3.5k+ dps (on the logs site) on Laskshimi with no AST and was the top of the raid group. The fun (and imo) the good thing about summoner is catering your rotation to every fight. There is always something you can improve in each and every fight. The bad thing about summoner is missing 1 aetherflow and you're screwed. 1 Tri disaster + early fester means you're down on your luck for a good minute and sets everything back by a minute. This happens even to the best players. I've done this on laskhimi's fight or adds a few times already. I think fester or bane needs to be contextual button presses: It's not enabled if there are no dots on the target and bane can't be used if there are no other targets to pass dots onto in range. I think this will help a ton.
    (1)
    Last edited by CecMiller; 06-30-2017 at 09:29 AM.
    : d

  8. #8
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by CecMiller View Post
    The bad thing about summoner is missing 1 aetherflow and you're screwed. 1 Tri disaster + early fester means you're down on your luck for a good minute and sets everything back by a minute. This happens even to the best players.
    Thats true but no argument for a skillchange-request. There are several ways to avoid it you can use a macro which times your first fester (bad idea though), you can take ruin ll as a filler between tri and the first fester, or even rudas con as filler between tri and fester – if you can't get the timing right by yourself its not automatically a "whole community problem" nor bad skill design .___.

    Quote Originally Posted by Fyce View Post
    The skill floor and ceiling of SMN was raised -a lot-.

    I'm clearly not a top SMN by any means, but I know how to recognize that my job is now more demanding. Yes, it can pull good numbers. But you have to be up for it. Basically, if you s*ck, SMN s*ck. If you're good, SMN is good. This is probably the only job in the game with such a skill variance. Compared to RDM, they are like day and night.

    SE took the concept of "multiple sources of damage" and raised it to a whole new level. SMN is an extremely busy job.
    absofuckingloudly right! :3

    its weird to ready that so many player say smn now is clunky as hell... cause actually they aren't – you just have to put more effort into it to find a new flow. you wanna a "op" output? than you also have to play "op". easy like that. Dps on smn isnt a gift on a silver plate anymore - you actually have to work for it now - and that is great. CecMiller is absolutly right about this manner:

    Quote Originally Posted by CecMiller View Post
    The fun (and imo) the good thing about summoner is catering your rotation to every fight. There is always something you can improve in each and every fight.
    I personally like that so many left this job atm – being a good Smn actually means something again.
    (1)
    Last edited by Neela; 06-30-2017 at 06:40 PM.

  9. #9
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Neela View Post
    its weird to ready that so many player say smn now is clunky as hell... cause actually they aren't – you just have to put more effort into it to find a new flow. you wanna a "op" output? than you also have to play "op". easy like that. Dps on smn isnt a gift on a silver plate anymore - you actually have to work for it now - and that is great. CecMiller is absolutly right about this manner
    Which is ironic because, if I remember correctly, the devs' goal for 4.0 was to make rotations more streamlined and "easier". On the current SMN, one wrong move and your DPS dreams all goes down the drain.
    (0)

  10. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    SMN is completely fine.

    SCH on the other hand...
    (1)

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