So for 10 minutes every day the servers are booting people then coming right back up.
Yes, their AFK detection is crap, but I've never played an mmo that didn't have daily maintenance cycles at some point in their lifespan due to server issues or some such. WoW, Wildstar, EVE, Blackdesert, hell even everquest had it's share of server crashes during some points that required a daily restart until they fixed the problem.
It's 10 minutes. Go use the restroom, get some water, check the mail. Everyone who's abusing the AFK trick while away at work will get booted and will quickly learn there's no more incentive to staying logged in, and the queues will work themselves down in the congested areas.
On Balmung alone, there are:
58 Paladins
26 Warriors
34 Dark Knights
50 White Mages
28 Scholars
34 Astrologians
18 Monks
24 Dragoons
11 ninjas
85 Samurais
45 Bards
8 Machinists
31 Black Mages
27 Summoners
78 Red Mages
39 Carpenters
39 Blacksmiths
28 Armorers
55 Goldsmiths
39 Leatherworks
54 Weavers
25 Alchemists
49 Culinarians
15 Miners
11 Botanists
7 Fishers
and 5 no-soulstone people
all abusing the trick. Give or take 20 or 25 players as I didn't take the time to read each name as I counted up each class searching for AFK players, just took the lowest total # of AFK players after checking 3x once every 15 mins this morning for a total of 45 minutes to see how bad it was.
923 people, +- 25.
Of these people, 80% or so were in their private chambers. 700+ separately maintained instances full of people sitting there doing squat in balmung alone.
A few days of this and the issue will be resolved. Additionally this method catches any script users who had the bright idea of using any such program to make their character move once in awhile while they're at work.
Just give it a rest, and see what the queues are like after the servers go back up.
Inb4 'balmung is bad, is balmungs fault' etc etc.