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  1. #1
    Player
    VrajTeanhi's Avatar
    Join Date
    Jul 2016
    Location
    Ul'dah
    Posts
    6
    Character
    V'raj Teanhi
    World
    Moogle
    Main Class
    White Mage Lv 70

    Plenary Indulgence issues and how to fix them

    Here are just some problems I personally have with the WHM skill Plenary Indulgence after playing it in the level 70 dungeons a couple times.
    Let me first explain how the skill works and then the issue I have with it. Your Cure and Cure 2 each have a 20% chance to grant one stack of Confession to party members. At most you can have 3 stacks and with each stack rises the healing potency of Plenary Indulgence (1 stack 400 potency, 2 stacks 500 potency, 3 stacks 600 potency). Confession lasts for 30 seconds.
    Now I noticed that it is quite hard to find good use for this skill. Occasionally a Confession is triggered when focusing on the tank and rarely enough healing is required to somehow manage to get 2 stacks of Confession, let alone have multiple stacks on multiple party members at the same time - that would require an immense amount of overhealing, MP and luck. At the moment I am using Plenary Indulgence whenever I happen to get one Confession stack since I gave up hope on getting a second or even thrid one when it matters. The timer would run out before it or the fight would end.

    The only use I see for this skill currently is to have a bit of extra healing when a lot of heavy single target damage is happening over a longer period of time (a12s the General Might and General Time adds for example) and even then it needs a lot of luck to get more than 1 stack at a time since the chance to trigger them is so low.

    Now here is a suggestion as to what could be changed:
    First of all I would give either Cure or Cure 2 a 100% chance to grant a Confession stack and I would do the same with Medica and Medica 2. Although only for the first stack. The second stack of Confession would have a lower percentage chance to be granted by those skills and the third an even lower one (I reckon it would be too overpowered otherwise, getting a 600 potency instant heal that easily). What exactly the lower percentages are I leave up for discussion, though I suggest maybe 50% and 30% or something along those lines.

    (On a side note Devine Benison's shield should be scaled of the amount of lilies you have >.>)

    Sorry for the long text, but as a WHM main this was something I thought deserves a fix. Keep in mind that this is purely my opnion and I think I was very polite about it We also don't know how it plays in raids yet, but this at least are the problems I noticed when running dungeons :P

    What do you guys think? Should SquareEnix change the Plenary Indulgence skill or is it fine as it is?
    Share your thoughts
    (7)
    Last edited by VrajTeanhi; 06-21-2017 at 01:55 AM.

  2. 06-21-2017 01:53 AM
    Reason
    Löschen

  3. 06-21-2017 01:53 AM

  4. #2
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    You can bypass the character limit by editing your post.
    (1)

  5. 06-21-2017 01:54 AM

  6. #3
    Player
    VrajTeanhi's Avatar
    Join Date
    Jul 2016
    Location
    Ul'dah
    Posts
    6
    Character
    V'raj Teanhi
    World
    Moogle
    Main Class
    White Mage Lv 70
    I did not know, thank you \o/
    (0)

  7. #4
    Player
    Aladire's Avatar
    Join Date
    Aug 2013
    Location
    IL
    Posts
    259
    Character
    Cron Job
    World
    Malboro
    Main Class
    White Mage Lv 80
    If they would make the cure and cure 2 have a much higher, like 75%, and the aoe heals cure 3, medica and medica 2 have the 20%, then I would be happy.

    But since it is a single target heal to the person with the stacks and the AoE part is to trigger anyone with a stack that is within 30y of you, that I am finding it only possible to have the tank get the heals from this.
    (0)

  8. #5
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I definitely think it needs adjusted, AND I DON'T PLAY WHM. I play sch and ast, but even I see that this needs some work. I don't mind the lilly stuff, but this thing was just kinda silly. At least extend the duration of confession stacks. Otherwise you feel like you have to pump out cure1/2 to make use of it, which.... may not be the best course of action due to aggro and mp consumption.
    (0)

  9. #6
    Player
    Kuutamo's Avatar
    Join Date
    Aug 2013
    Posts
    330
    Character
    Ael Phoenix
    World
    Phoenix
    Main Class
    Scholar Lv 90
    If was me, I would have it so the confession stacks were on myself. I heal a party member with cure/cure II say a 50% chance. I can then use those stacks as a free medica.
    (1)

  10. #7
    Player
    Lunari4's Avatar
    Join Date
    Jun 2017
    Posts
    19
    Character
    Lunari Moots
    World
    Zalera
    Main Class
    White Mage Lv 94
    SE really dropped the ball with WHM. Not sure what's going on but the 60-70 skills are a joke. The lily system sucks, the traits suck, Stone 4 sucks, Plenary Indulgence sucks, the mechanics suck... and don't even get me started on Divine Benison, that sorry excuse for a skill. It's like they have never even played WHM before.
    (4)

  11. #8
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Quote Originally Posted by Lunari4 View Post
    SE really dropped the ball with WHM. Not sure what's going on but the 60-70 skills are a joke. The lily system sucks, the traits suck, Stone 4 sucks, Plenary Indulgence sucks, the mechanics suck... and don't even get me started on Divine Benison, that sorry excuse for a skill. It's like they have never even played WHM before.
    WHM is actually pretty good Plenary Indulgence aside we basically have unlimited MP now and Divine Benison is great not sure what your talking about and Thin Air is OP, Stone 4 is basically the same upgrade we got from stone 2-3 and lily system is not that bad.
    (1)

  12. #9
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    755
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    All of WHM's issues could be solved by providing Lilies and Confessions at 10% and 20% chance respectively for each Regen tick.
    (0)

  13. #10
    Player
    Lunari4's Avatar
    Join Date
    Jun 2017
    Posts
    19
    Character
    Lunari Moots
    World
    Zalera
    Main Class
    White Mage Lv 94
    Stone potency:
    140 > 200 > 210 > 250
    A whole 10 potency for t3.
    Another stone upgrade was pointless, should have just changed the T3.

    Divine Benison is TRASH. Don't even try to sugarcoat it. It drains all lilies for no additional effect, only lasts 15 sec, 30 sec cd, no visual so it's boring to use, a waste of what should be a "cool new skill" since it's in-essence just a reskin of a level 34 ability with more restrictions on a job that is already lacking abilities. At least Stoneskin looked cool and could be cast on random people.

    Plenary Indulgence: RNG based heal, what every MMO healer wants.
    Also let's implement an underwhelming job mechanic that you wont even see until lv52, then create an unnecessary, convoluted heal that completely dissembled their design aim for making it easier to manage and visualize things like stacks.

    Dmg and utility compared to other healers seems lacking, especially when nobody needs healing and all you can do is throw rocks and hot air.
    (4)

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