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  1. #21
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    they can increase enmity multiply in tank stance to 3.5 or 4.0 so tank will have no problem with enmity while their damage is lower than DPS, and i think this a only way to fix it now without rebalance every damage fomula, and give tank an absoulute reign over enmity doesn't break anything tho, alot of game does this, you can voke then shirk between 2 tank in 8 man raid to increase both tank enmity over DPS, but in 4 man raid you have no one to lift you that way
    (0)

  2. #22
    Player
    xvshanevx's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    164
    Character
    Definitelynot Godbert
    World
    Behemoth
    Main Class
    Warrior Lv 80
    They could just split the VIT into VIT/STR at a 50:50 ratio.

    For example, the Lakshmi accessories are 120 VIT. The accessories could be 60 STR and 60 VIT.

    Just move the scaling to the gear and lock it for tanks.
    (0)

  3. #23
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by xvshanevx View Post
    They could just split the VIT into VIT/STR at a 50:50 ratio.

    For example, the Lakshmi accessories are 120 VIT. The accessories could be 60 STR and 60 VIT.

    Just move the scaling to the gear and lock it for tanks.
    that will make tank so squishy and they have to careful balance the hell of of future raid so it won't 1 hit a tank while still prove some threat for DPS, or else DPS will just ignore mechanic and let healer heal through it
    (0)

  4. #24
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jonnycbad View Post
    The new weakness penalty imposed by dying is -25%/-50% to STR/DEX/MND/INT. This limits damage dealt and HP healed, while keeping HP and MP values intact (previously was a 30% penalty to both, which made surviving mechanics after raising from a death, exceedingly hard). Since the new changes, tanks' damage is calculated with STR in mind, so that when tanks die, they incur the same damage penalty as DPS jobs do.
    I don't think tanks were changed over to STR because of the changes to weakness. I think it was changed because VIT is the only main stat that affects something other than damage, namely your max HP. Scaling tank damage on VIT makes it harder to tweak tank HP/tank DPS independently of each other.
    (1)
    Last edited by Jandor; 06-29-2017 at 07:34 PM.

  5. #25
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    There are stats called Attack Power, Magic Attack Power and Healing Power.
    Make weakness affect those instead.

    After all, back in 3.x, Berserk didn't suddenly increase your HP...
    (4)
    Last edited by Reynhart; 06-29-2017 at 06:33 PM.

  6. #26
    Player
    Misake's Avatar
    Join Date
    Nov 2013
    Posts
    72
    Character
    Adun Blackblade
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Reynhart View Post
    There are stats called Attack Power, Magic Attack Power and Healing Power.
    Make weakness affect those instead.

    After all, back in 3.x, Berserk didn't suddenly increase your HP...
    Why would we do things that make sense in FF14?
    (2)

  7. #27
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    I'msurprised no one tried just increase the scaling rate of STR to DMG to over 1:1 (for the record this would fix nothing and break more, theyd just use i270 STR accs for pure DPS not enmity).
    Still waiting to chime in on if tank enmity is really that bad atm, still working on my first tank, and tbh i can hold off SAM/RDM with barely 2 start up uses of my enmity gen combo. But Im not 70 yet so well see.
    Also buffing Tanks because DPS just love sucking at the other 80% or so of their job, doesnt exactly sound great either. Im pretty sure I play the one of the more support heavy SAMs around...
    (0)

  8. #28
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by OcieKo View Post
    I'msurprised no one tried just increase the scaling rate of STR to DMG to over 1:1 (for the record this would fix nothing and break more, theyd just use i270 STR accs for pure DPS not enmity).
    Still waiting to chime in on if tank enmity is really that bad atm, still working on my first tank, and tbh i can hold off SAM/RDM with barely 2 start up uses of my enmity gen combo. But Im not 70 yet so well see.
    Also buffing Tanks because DPS just love sucking at the other 80% or so of their job, doesnt exactly sound great either. Im pretty sure I play the one of the more support heavy SAMs around...
    but if you buff the scale of STR to damage that will make i270 accs last even longer since it give tank more STR than any tier 6 materia meld VIT accs
    (0)

  9. #29
    Player
    Nuclearducky's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Yuno Loxaerion
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Jonnycbad View Post
    ... Problem is, DPS want to tunnel vision their deeps and if they gain hate, it's the tanks fault. SE is trying to have a shift responsibility of enmity from being a tank-centric management to now also being a thing DPS need to manage.
    Interestingly enough, I use to play a tank in WoW and the general consensus there that it was on the DPS to watch their threat generations, like using a huge burst opener that caused them to get aggro would 9/10 be their fault for either not using a threat reduction ability, or waiting a few moments before using their large opener.
    (1)

  10. #30
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ShariusTC View Post
    that will make tank so squishy and they have to careful balance the hell of of future raid so it won't 1 hit a tank while still prove some threat for DPS, or else DPS will just ignore mechanic and let healer heal through it
    Actually, it won't make tanks that squishy. First, you are losing about 10k from not wearing vit accessories so you may lose say 5-6k HP. You should still remain above the 40k mark if this happened. Second, there are tanks that are ex primals in full str gear; granted it requires the tank to know proper mitigation rotations and be able to mitigate through the tank busters more carefully as to not put too much strain on the healer. So splitting the vit on tank accessories won't necessary make it so that tanks are so squishy that they need to adjust how they develop content; at most it would just make tanks need to know how to use their cooldowns better which isn't really a bad thing.
    (0)

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