Quote Originally Posted by Kyt View Post
Regardless how the encounter is tuned, encounters that are based on dps will ALWAYS benefit tanks who, after covering the amount of HP they need, prioritize dps. More dps = boss dies faster, period. Regardless of what Yoshi says, that is absolute fact.
It doesn't necessarily have to be that way. If they balanced healers to have higher dps and nerfed healing slightly then the raid DPS will gain if the healer spends more time dps'ing over having to spam heals on a DPS-stance tank.

Same if they gave vitality some sort of healing bonus so it made healer's job easier. Or they could make aggro a lot harder to hold, but then add a threat modifier to every point of vitality.

That probably won't happen though because that kind of stuff would essentially be a nerf and would never go over well with players.

The content, rotations, and mechanics in this game are easy, so the only real way to put in a challenge is to put in DPS checks.