Quote Originally Posted by Jonnycbad View Post
But 3.0 content was balanced around the idea of allowing jobs meld whatever.

Also how does it work if they change what jobs can equip something, if those jobs are actually wearing it now? Like when they log on will they find it de-equipped? Or will they be equipped with it when they log on but unable to re-equip it after? Not sure if changing the job restriction automatically de-equips things if they're already wearing it.
End-game HW accessories at i270 aren't job-locked - the attack power gains from using those accessories far outweigh the attack power gains from STR-melded level 70 VIT accessories. That's why the older gear is being used; SB accessories from level 60 to 70 are job-locked, so there's no risk of logging in and finding gear unequipped.

People seem to forget that VIT/STR scaling was a nerf to STR tank DPS output. We've been brought full circle to an old problem that'd been taken care, together with the added problem of tank damage scaling (and therefore aggro generation) being outclassed by dedicated DPS gains on damage as gear progresses from here through the upcoming patch cycles.