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  1. #21
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Pondera View Post
    /macrolock
    /macroicon Protect
    /echo You are now switching to Protect.
    /aaction Esuna off
    /aaction Protect on
    /ac Protect <wait.3>
    /aaction Protect off
    /aaction Esuna on
    /echo Protect has been disabled. The following skill has been restored:
    /recast Esuna

    I got this off reddit. They used swift cast, but since Esuna has no cooldown time and if something goes wrong, you'll be stuck in a fight without the ability to remove debuffs as opposed to being unable to insta-rez people, so lesser of two evils.
    You're stuck regardless because you can't swap role skills during battle. The macro, while useful still has some constraints. I already mentioned that you can't switch while engaged with an enemy, but you also can't switch if either ability in the macro are on cooldown, even outside combat. The last constraint is protect is the only viable skill you can swap in, along with no longer being able to cast it if someone falls during a boss fight.

    Despite these constraints, it's still a pretty cool way around the new system to get an extra skill. It's clunky, but effective.

    Speaking of eye4eye in particular, I crossed it as WHM during 3.0 because well, we didn't have a lot of options anyway. I still use it now, but I don't like it. It doesn't feel like a healer ability; it feels like a SCH ability. It's tied to deployment tactics for crying out loud! Same goes for using Largesse and Lucid Dreaming on SCH. These two abilities make SCH play more like WHM, and I'm over here thinking, WTF SE?

    I think both cross class and role skills need to go away. Each healer should have their own versions of fundamental abilities like Protect and Esuna. So long as additional skills remain mandatory by the meta, they have no place as selectable skills, they should simply be a part of that role's tool kit. Period. The devs need a dedicated, career healer who knows WTF as part of the team that is designing this stuff. Our healers are more out of balance than ever.
    (5)

  2. #22
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I don't take Largesse for SCH or AST and take E4E instead. My viewpoint on Largesse is that there's nothing in the game that requires that additional healing if I'm geared, and I just don't go into fights I'm not geared for. It alleviates some MP usage in certain situations, but there's only so much HP I can restore before I hit that player's cap.

    For SCH, E4E synergies with DT still which makes that particular skill more useful along with adlo shields.
    For AST, I already have a 10-15% buff to my healing output that just exists on me at all times thanks to my sects. Do I really need to push it another 20% if I'm doing my job properly?
    (0)

  3. #23
    Player
    FadingMoon's Avatar
    Join Date
    Oct 2013
    Posts
    101
    Character
    Nana Thefadingmoon
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by ty_taurus View Post
    I don't take Largesse for SCH or AST and take E4E instead. My viewpoint on Largesse is that there's nothing in the game that requires that additional healing if I'm geared, and I just don't go into fights I'm not geared for. It alleviates some MP usage in certain situations, but there's only so much HP I can restore before I hit that player's cap.

    For SCH, E4E synergies with DT still which makes that particular skill more useful along with adlo shields.
    For AST, I already have a 10-15% buff to my healing output that just exists on me at all times thanks to my sects. Do I really need to push it another 20% if I'm doing my job properly?
    I play my job properly and I see value in Largesse. Sometimes tank mass pull and dont pop a single CD. Sometimes you will have one or both dps die from standing in AOE with lots of aoe damage going out. I don't always use Largeese, but I do like having it as an option.

    You can't complain about a stronger heal if it saves you mp/ allows more dps uptime. For me personally It has more value as a role slot than some of the other ones but I run swift,dream,eye4eye, largeese, and last slot can be protect that will be swapped out for esuna or w.e skill is needed.
    61-70 dungeons you almost dont need esuna in ANY of them, but maybe one. You need esuna if you are doing outside content though.
    Cleric is such a weak increase for a stupid long CD that it's not really worth it imo, but damage is damage I guess.
    Rescue has a wack laggy animation but it can have some usage in the EX.

    so yeah.. Largeese is better as a choice than some of the other ones regardless if you ACTUALLY need it or not.
    (1)

  4. #24
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I'm not saying Largesse isn't useful, I'm just saying it's not necessary. With my play style, I'd rather stay on top of my healing by paying attention to what attacks are coming beforehand and responding early with healing. I don't need Largesse to do that.

    E4E could reduce the overall damage received. As an AST, for example, I could potentially let my HoTs heal through the damage even more during E4E. This would give me more time to do other things.

    The fact that both these actions are not necessary, but helpful to different play styles is what I believe makes them great cross-role actions. This is unlike abilities like Protect, Esuna, Swiftcast, and Lucid Dreaming which are not optional benefits directed toward different play styles, but requirements that actually take away the freedom that you would think the cross-role system would provide.

    They're also different from actions like Cleric Stance, Break, Surecast, and Rescue which are all laughably weak.
    (0)

  5. #25
    Player
    Muchmidget's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Much Sabin
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yuyuka3 View Post
    Then why keep rez, though. It's the same on all three healers, too...snip
    I assume the reason was to keep the battle rez utility for arcanist/SMN. They can't really add it as a cross-role for all DPS casters; we only have 1 without a battle rez for now (BLM) but there may be more in the future. So it makes sense to me to keep this one separated.

    Additionally, you don't want a healer to have the option to skip Raise from cross-role.....
    (0)

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