Quote Originally Posted by Roaran View Post
@Blaise,
I totally agree with you on one point. If you just eliminate the TP Waiving, there's hardly any incentive at all to use the combos. But.... if you also take it one step further, there's hardly any incentive to use a lot of the skills you have, as they cost way too much in proportion to their effects. So, there would be balancing needed, both to adjust the potency of weapon skills and their combo effects. But... by reducing costs and the rate in which TP accumulates, it becomes less necessary to do those real technical balances that take lots of time and testing. Plus it speeds up combat quite a bit.
Agreed, the original TP costs do need adjusted, but I think TP accumulation doesn't need to be any slower. The most boring part of battle right now is at the beginning when I have 0 TP.

Now, if we turn around the incentive topic and instill an automatic increase in damage for any WS when used in a combo (excluding the opener, of course), then I could see a removal of the TP waive mechanic as feasible. Even so, I'd personally prefer some sort of TP return through the combo. TP has always been a commodity to me, thus I tend to use it sparingly so I don't run out (but I usually do anyway). I just feel better when I have some left over after a WS.