I think the combos effects should be the incentive as opposed to the free weapon skills. With combo effects you can have a much more freedom in executing different combos, but with the TP waiving you really can't.

I'm not saying that there HAS to be a TP Savings and combo Vs Normal TP normal DMG choice; but, given the option... how is it possible to not be on the side of more choice more freedom and more strategy? Maybe some people find the current static and simple system much more appealing? I can't really argue with that... but for newer players I think a system that is more 'anything goes' and the only limit being how much TP you can accquire is easier to figure out than, only B X and Y, of A B C X Y Z work together and only as B > X > Y will they work.

I mean... when you think about it.. the combo system is not really a COMBO system. Your individual skills are no longer really individual skills, they're just parts of a much more complex sequence. You don't really use them as single skills anymore. You can think of it like this:

The individual skills A, B, C; are now to be thought of as simply the single sequence [ABC]. Instead of having A, B, C, X, Y, Z, J, K, L.... you have 3 sequences... [ABC]; [JKL]; and, [XYZ]. And there's very little if no mixing of these... like a [ABX]. So, you can't really call it a combo system... as much as a sequence system. Although the skills are more complicated... we've had our skill set reduced in number. Instead of 9 choices to make at any one time, you have 3 choices. The 3 choices may be more complicated than each of the 9 choices previously... but it just reduces the strategy that much further.