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  1. #21
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    For how simple the combos are, I think CNJ is a good example of skills being useful outside the combos.

    Aero adds a nice DoT, you can toss it out whenever you have a spare moment.

    Aerora is AOE and is pretty much Dispelga. As we get more involving fights you can bet we will get enemy/boss groups that will enjoy buffing each other and making themselves a pain in the ass. Comboing Aero > Aerora limits the latter to Single Target but increases its Accuracy, allowing you to dispel/damage a single enemy within a group that you don't want to get hate on.

    Stone has a low recast and lowers Earth Evasion, making it nice and spammable for damage.

    Stonra has a pretty reliable Heavy effect which is amazing now that most enemies have lost their Ranged Attacks. You get more damage from the Stone > Stonra combo but it gets limited to a single target, and having a means of slowing down multiple enemies' movements can be really useful.

    Of course, the simple use of non-combo'd Aerora and Stonra is to mow down weak enemies while farming =P

    I genuinely have a great deal of fun with the new combo system and when we get the Team Attacks it might add an extra layer of strategy that might be appealing to you.
    (1)
    Last edited by Estellios; 12-22-2011 at 09:50 AM.