Quote Originally Posted by syntaxlies View Post
However i dont think positioning should be removed all together.
I never suggested this. Instead of having positioning required of combos, place them as incentives for increased effects or dmg on WS or the combos.

Quote Originally Posted by Physic View Post
problem with your theory is, tp waive is the main reason for doing combos, the effects are not always very useful, in the end you will end up getting people rarely using combos at all, and mostly just using their best WS repeatedly with the increased tp, look at ffxi. While im not disgreeing with your idea in totality,combos need a fairly large incentive.
TP Waiving is the main reason for doing combos yes. And this is the main problem with the combo system. I've already stated it, but I'll do it again; If you can get 3 WS for the price of 1, when will you ever use just one WS? Even in MRD case, which as you suggested is probably the extreme example, Archer is probably the opposite exteme, MRD can still focus singularly on combos alone, aside from tanking there might be an occasional extra WS (But notice, the tanking MRD does not combo because there is no combo available, as they are limited to only a single combo. Granted they could move behind the mob or to the side and still pull off other combos, but I feel some Tanks may be reluctant to do that on mobs like Ifrit).

So rather than adding combos in addition to weapon skills, combos have replaced them. I think it's important to understand, you can reread my other posts for clarification; but, even though this is a very early implementation... certain specifications and mechanics make this system VERY LIMITED. The classes that have the most combos available, either have more WS available for combo or they do not have positioning requirements. It so happens that the only way we will see more combos in the future is by either gaining new WS (which means VERY LIMITED additions of possible combos) or removal of positioning requirements on the combos themselves. I would take it one step further, and allow us to combo in whatever way we want.

The incentive to combo should not be, "oh I get a free weapon skill." It should be the added effect, and there should be a choice involved... Use TP now to deal damage now, or Save TP hold Damage, for a much larger amount of damage or some special effect later on.

The only way I could see someone argue against this... is it being much more complicated in the # of potential combinations... but at the same time it is much more fluid... a newer player can grasp, "Everything combos with everything," faster than, "Okay I need to do skill X > Y > Z from position A."