1630ish,
Balmung.
Instant login queue...
It seems, at least, somewhat effective.
1630ish,
Balmung.
Instant login queue...
It seems, at least, somewhat effective.
Simultaneous Logout Measures that includes IN DUTYS,
glad to see this upgrade really worked and let SE expand these measures to bring new content and allow them to expand more nurfs . /thumbs up SE glad to let us know those new wards coming out soon.
unless u want rare mounts the only way u can get is from invite a friend or and not enough for both mounts just one u keep spamming that no one care about.
Sb is looking good so far and just got even better with this /happy. Xp
Far more players than expected returned for Stormblood resulting in a rush of players similar or greater in scale than the original launch. Upgraded servers have probably helped us more than we know since we've had significantly better service quality with the launch of StormBlood vs the original ARR launch. Let's not for get that two entirely new worlds were added to a data center as well. Basically we're too successful.
I still don't understand why this affects non-congested servers. Not everyone has these issues, so why boot the entire data center?
At least you found the solution to your problem.Right, after we DPS have been in a queue for 30 to 45 minutes already, stop queuing for another 30 minutes to an hour since they just announced everyone was getting kicked in an hour, servers go down for 10 minutes, we probably end up waiting in a log in queue because the people who were playing are all trying to log in at once (and hopefully this isn't so bad that it crashes the lobby server), and then we get to requeue for another 30 minutes, if not more.
You make it sound so easy, but for DPS mains, these queues are horrendous right now. I don't even bother queuing for anything unless I'm going in with a tank or healer friend because I don't feel like sitting in a queue for 30 minutes to an hour (or 75 minutes like I did in Expert Roulette last night) even if I'm doing other stuff, like crafting or gathering.
Persistent world zones are handled by the world server, so people AFKing in open ones is local to one world, but there are many who AFK in personal chambers or private houses. Those instances are handled by the Instance server(s) - a shared resource, shared with the rest of the data center, and therefore affecting all players because it ties up server resource for idle players on the very server used for dungeons, trials and solo duties.. More load = less performance. More AFKers = more load = less performance an lower capacity for duty instances. That affects everyone.
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