Well not everyone plays on a low population server. And as I got many friends on Odin a change is out of the question. This whole idea is utter garbage.
Worst case the whole thing crashes and they sit in their office like 'Nobody could've expected this!'
Look, let's do some math shall we?
No numbers, just logic.
Server is full with AFK'ers abusing exploits. These people are not at home normally. Let's say an equal number in que. Server wipe hits, the AFK'ers don't log back in because they are AFK, now EVERYONE gets in who ACTUALLY can play.
Let's take a normal server. Not full or near full. Wipe hits, since server is empty and less than the full amount are logging in, everyone gets in shortly (may be a small login delay as the server processes everyone).
It will be 100% non-issue on low-pop.
So tell me, where do these mysterious hours long ques come from? The ONLY server setup that causes that is if MORE people are wanting to log in than AFK'ers being kicked on a super full server (AKA Balmung and Gilgamesh). Even then, it would still be quicker than waiting on the AFK'ers.
Ya'll need to calm down.
Last edited by HyperSMB; 06-28-2017 at 05:29 PM.
It must be nice playing on a server with 5 people on it.
On Odin I can guarantee a 3-4k queue after this happens.
Yeah except Levi was having the same issues, it's not a small server. The whole point of this is to reduce those queue times, why can you not comprehend that? It boots off the people who sit for hours and hours afk "crafting". Not to mention it's ONCE per day. For 10 minutes. Is your entire life going to fall apart in those 10 minutes?
Since we have 3-4k queues before this measure I very much doubt that. A lot of people contributing to that queue number will be afk, they will not be trying to log back in after a kick. I'd be surprised if the queue was as high as that after one of these kicks but we shall see.
~Quit moping, get hoping~
So every world gets treated to a random 10 minute boot and subsequent queue when everyone and their mom tries to log back in all at once to accommodate one world full of snowflakes who couldn't be arsed to roll on an open world. Real nice. Getting reeeeeeal sick of your poop, Balmung.
You realise that there will be queues getting online because of the amount of people trying to simultaneously get online? This could cause more issues, data centre crashes etc, I really don't know how i feel about this measure....
Everyday is great at your Junes~
RECRUITMENT CODE: E2NWQGY9 , 2W48DJNN
The server will be empty. The queue will process ridiculously fast on account of there being space for you to log into. The current queue problems exist because there isn't space on the server. If this forced kick frees up even 200 places, its an improvement over the existing problems.
Of course there might be problems. There might be longer queues. There might be crashes. Thismight make things worse.
But if we're so paranoid that we'd turn away from a potential solution for fear of what might happen, We'll never find a solution that actually works.
Login queue exist to prevent that.
But instead of the number don't go down with each tick because of AFK people occupying the server, this time the numbers should go down by 100 each tick again.
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