I know it has probably been said multiple times by now, but this is something that should only be implemented (or at least enforced) on congested servers, not low populations servers.
I just wanted to comment to voice this concern.
I know it has probably been said multiple times by now, but this is something that should only be implemented (or at least enforced) on congested servers, not low populations servers.
I just wanted to comment to voice this concern.
https://youtu.be/R_rF4kcqLkI?t=172Maybe if they just created a function that would detect if an action was taken, even if in a craft or talking to a NPC within a 30 minute timer, they wouldn't have to do this? If someone hasn't pressed a single button in a craft for over 30 minutes it's clear they're not actually crafting.
There is zero excuse for this band-aid attempt at "fixing" people abusing AFK timer. I don't know why I keep seeing people trying to justify it.
Louisoix server (EU). Even at peak times I've only seen a queue of like 1 (which a cancel and second login attempt bypasses). It's not all EU servers, though I imagine the bulk of them are indeed affected.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Why not do this only for Balmung? I'm on Hyperion, and we don't need it -- our population is totally healthy without being stupid, and I never need to wait longer than 30 seconds to jump in. We all shouldn't have to pay for Balmung's mess.
Hopefully this happens in the middle of the night or early morning when most players aren't affected.
This is the worst thing that could've been done and shows not only a lack of willingness to address the issue itself, but also panic from the developer team. This is hostile, violent actions taken against the users of this program, and furthermore penalizes everyone OTHER than the people responsible. If they're afk, they won'tfeel it. Meanwhile, anyone playing the game or anyone stuck in queue who is about to lose their place will.
Remove the afk-kick resistance from cut-scenes. From crafting and gathering. There, improvement already. People stick coins in their keyboards? Ok. Deal with those then instead of just nuking the servers - which is what I suspect will happen and is why not only specific servers will be affected. They're just bringing the data centers down, I wouldn't be surprised if that happened. Disappointed, but not surprised.
As it stands, the people who'll feel it more will be the people who'll have even MORE of a queue to deal with once it's accessible again.
Nope, it happens at EU prime time, 9PM. So ppl work until 6PM, get home by 7PM, have dinner until 7:30PM. Log into the game after a small queue (not talking about balmung) and simply cannot do anything because they will get booted of the game by 9PM. They might not be able to log back on after those 10 minutes because everyone is going to try to log on. By 10PM it is time to go to bed. Congratulations SE. You finally found a way to get rid off your EU population on NA servers.
EU reporting. We're still on, so this is either only Aether or they're going pre-prime time of every data center.
A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.
#GetSelliBack2016
I can't imagine that this will actually do much...
I mean, after all the people cram to log back in, the AFKers will just go back to AFKing for another 24 hours...
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
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