I fully support the idea the amount of AFK in our servers are ridiculous.
What's the point of being AFK anyway?
I fully support the idea the amount of AFK in our servers are ridiculous.
What's the point of being AFK anyway?
Reporting from Cactuar (Aether), 12pm PST was when I saw the announcement that everyone was going to be kicked.
Not during NA Prime Time, but by the time I get back in, I won't have much time to do more scrip turn-ins before they reset. All I can do is hope the ones that I have starred now stay starred because I was on a roll with my crafting and gathering scrips. :/
Sage | Astrologian | Dancer
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Hyomin Park#0055
The only way this will ever be effective is if they performed multiple restarts throughout the day at random times (to avoid building a pattern that the AFKers could work around).
This whole "solution" is overkill and blatantly fails to address the actual cause of the AFKing (exploits).
Well it happened. And I was leaving a MSQ dungeon quest and was trying to watch the CS quickly before it kicked me out. But it was long and didn't happen. So now I'm pissed because it kicked me out during a CS. Thanks a lot afk'ers. >.>
I never have a login problem on cactuar at any time of the day, most I've waited is less than 5 minutes. There's literally no reason to do this to the whole datacenter when they are able to selectively reset/maintenance single servers at a time.
Get it together SE, you have overpopulated servers that need REAL solutions and you have servers that are just fine. This is a very bad solution and you know it.
Why Siren Server TOO?! We dont have login issues1 Longest wait time I had was 3mins and that was 1x at 1st day of free play campaign and never agian ! >_>
It's also happening on worlds other than Balmung. Perhaps not yours, but it is a problem happening on multiple worlds.Why not do this only for Balmung? I'm on Hyperion, and we don't need it -- our population is totally healthy without being stupid, and I never need to wait longer than 30 seconds to jump in. We all shouldn't have to pay for Balmung's mess.
Hopefully this happens in the middle of the night or early morning when most players aren't affected.
We'll just have to see if the daily resets help or not. If they do, fantastic. If it doesn't help, then I suspect Square won't stick with this plan for long.
As for the rest of the thread, hundreds or thousands of AFK players can definitely have an impact on the queue length or queue times. Once a capacity queue begins, one player must log out for another player to log in. Realizing that, it should be easy to understand that even a single character sitting AFK for hours can (at that moment) contribute to bringing a server either closer to capacity or raising it further over the limit.
This countermeasure makes no sense even for congested worlds. If a person just got into the game ten minutes before the logout after waiting three hours in the queue, that isn't fair to that player. Instead, they need to seriously amp up those incentives for jumping ship on congested servers. Like, give people a boatload of Gil, tomestones, free gear, exp boosts and so forth. Ten gold chocobo feathers and no limit to transfered gil doesn't compensate the player for the loss of leaving these servers.
I know. We didn't get that message, so the logouts is not on all of the data centers at the same time, unlike maintenance.
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