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  1. #1
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Elim View Post
    snip
    Quote Originally Posted by Wildsprite View Post
    they said it was a simultanious logout of all worlds of the datacenter, this will effect all players
    ahh Elim beat me to it >_>

    to expand on it

    we will all be logged out regardless. we are being punished for players on high pop worlds taking advantage of an exploit they should remove


    ahh my bad, I'm still waking up.


    though to be fair they explained their reasoning



    "In order to ease congestion issues at launch, we have placed a measure to automatically log out players who have been idle for 30 minutes. However, we have noticed a number of players using methods to circumvent this automatic logout. This has created a situation where the login queue cannot move forward during periods of heavy congestion."

    instead of being mad at SE, be mad at the players doing it maybe this was the only way they could log out ALL afk'ers.

    still not something to complain about, It is in the End user agreement, and Terms of service.

    People log in and out of the game, there is rarely a mad rush outside a full server crash, my guess they doing it when most people are afk, not during peek times.
    (2)
    Last edited by BigRed5392; 06-29-2017 at 02:04 AM.

  2. #2
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BigRed5392 View Post
    instead of being mad at SE, be mad at the players doing it maybe this was the only way they could log out ALL afk'ers.
    Not likely the only way, but the simplest fix that could be implemented safely the fastest to help alleviate the issue *now* when those specific servers (well, server) are going to be at their most congested.

    Cost vs Benefit analysis. If it's an issue that is likely to exist in the short term (and they clearly think it is), spending development time to rush to solve it ASAP and end up having it start to clear up as said changes are implemented or even before they are implemented wouldn't likely be considered worth the development cost/time, versus this simpler solution already available that will curb the issue while it is at its worst.

    Ideally they'd then look at making changes to how the AFK auto-timer is handled when it is present (since it isn't for most of an expansion's life) over the next two years to be better prepared the next time it is needed.
    (1)
    Last edited by Berethos; 06-29-2017 at 02:13 AM.

  3. #3
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    nvm my bad. lol
    (0)
    Last edited by BigRed5392; 06-29-2017 at 02:20 AM. Reason: don't type while tired lol