"As such, we’ll be instituting a temporary measure that will log all characters out simultaneously across all Worlds on a data center once a day. "why are you guys complaining? It only effects people who have been idle for 30 min regardless of activity. If you are actively playing you will not be logged out. This hurts no one outside of those who were circumventing the afk boot. I have no issue with it.
they are not gonna boot non-afk'ers.
I don't read it that way.
they said it was a simultanious logout of all worlds of the datacenter, this will effect all playerswhy are you guys complaining? It only effects people who have been idle for 30 min regardless of activity. If you are actively playing you will not be logged out. This hurts no one outside of those who were circumventing the afk boot. I have no issue with it.
they are not gonna boot non-afk'ers.
ahh Elim beat me to it >_>
to expand on it
we will all be logged out regardless. we are being punished for players on high pop worlds taking advantage of an exploit they should removeAs such, we’ll be instituting a temporary measure that will log all characters out simultaneously across all Worlds on a data center once a day. Announcement for when this will take place will be made one hour prior via in-game system message. Please note that you will be logged out of the game even while inside of instances or duties.
Players will not be able to log back into the game for about 10 minutes while this is being processed.
Last edited by Wildsprite; 06-29-2017 at 01:38 AM.
You'll know an hour ahead of time when it's going to happen - you can absolutely plan around that. Hour to go? If you can get in to a dungeon with more than 45 minutes you're probably safe to do, even more so if you do it with a pre-made. Do some crafting or gathering. Play some mini-games at the Saucer. Do FATEs on an alt or save centurio seal hunt marks for that time-frame if you happen to be on.This is excessive, and it's more than 10 mins when you realize you can't do any dungeon without knowing how long it's gonna take, you'd be barred from playing the game at lest 30 mins before force logout, and this is not counting the long 30+ mins dps queue, so thats an hour for dps.
You'll hardly be barred from playing the game, unless the only thing you ever do is run dungeons and nothing else.
In other words...you'll be fine.
Certainly would. SE's toasters have not in the past proven they are capable of handling very large numbers of people logging in simultaneously. This is a recipe for failure, unless they've fixed some things in their server architecture they aren't talking about.
they said it was a simultanious logout of all worlds of the datacenter, this will effect all players
ahh Elim beat me to it >_>
to expand on it
we will all be logged out regardless. we are being punished for players on high pop worlds taking advantage of an exploit they should remove
ahh my bad, I'm still waking up.
though to be fair they explained their reasoning
"In order to ease congestion issues at launch, we have placed a measure to automatically log out players who have been idle for 30 minutes. However, we have noticed a number of players using methods to circumvent this automatic logout. This has created a situation where the login queue cannot move forward during periods of heavy congestion."
instead of being mad at SE, be mad at the players doing it maybe this was the only way they could log out ALL afk'ers.
still not something to complain about, It is in the End user agreement, and Terms of service.
People log in and out of the game, there is rarely a mad rush outside a full server crash, my guess they doing it when most people are afk, not during peek times.
Last edited by BigRed5392; 06-29-2017 at 02:04 AM.
lol, do you even play on other servers? Afternoon-evening queues on every Chaos server consistently take 1.5-2 hours, with no less than 1800 people in queue. YES, even on the brand new servers that were created last week to prevent congestion.Except no login queue takes hours in any server other than Balmung, so there's no need to do this on every server other than Balmung.
This is excessive, and it's more than 10 mins when you realize you can't do any dungeon without knowing how long it's gonna take, you'd be barred from playing the game at lest 30 mins before force logout, and this is not counting the long 30+ mins dps queue, so thats an hour for dps.
Sorry but I find it hard to believe that beside our entire datacenter only one single server has this problem. This still sucks, don't get me wrong, but stomething has to be done.
yeah im having massive Q on omega, so its all servers like you saidlol, do you even play on other servers? Afternoon-evening queues on every Chaos server consistently take 1.5-2 hours, with no less than 1800 people in queue. YES, even on the brand new servers that were created last week to prevent congestion.
Sorry but I find it hard to believe that beside our entire datacenter only one single server has this problem. This still sucks, don't get me wrong, but stomething has to be done.
Not likely the only way, but the simplest fix that could be implemented safely the fastest to help alleviate the issue *now* when those specific servers (well, server) are going to be at their most congested.
Cost vs Benefit analysis. If it's an issue that is likely to exist in the short term (and they clearly think it is), spending development time to rush to solve it ASAP and end up having it start to clear up as said changes are implemented or even before they are implemented wouldn't likely be considered worth the development cost/time, versus this simpler solution already available that will curb the issue while it is at its worst.
Ideally they'd then look at making changes to how the AFK auto-timer is handled when it is present (since it isn't for most of an expansion's life) over the next two years to be better prepared the next time it is needed.
Last edited by Berethos; 06-29-2017 at 02:13 AM.
EU is almost certainly experiencing a different situation - nearly every NA server isn't having these long queues outside of Balmung. My server has queues from time to time, even reaching 1k players around launch, but the longest wait time I've had was about 15 minutes.
So for the Aether datacenter, it is pretty much a situation where all of the servers are going through something because of just one server...but as I said in my post above, I don't think it's hardly worth the hand wringing going on about "not being able to play for an hour" given that there's plenty that can be done even leading up to a couple minutes before the announced in advance server reset.
Last edited by Berethos; 06-29-2017 at 02:13 AM.
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