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  1. #181
    Player
    Lollerblades's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    339
    Character
    Aro Foreal
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    It's got to be fair from a business stand point. Hence every server. It's a ball ache but just have to suck it up.
    (1)

  2. #182
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SuperZay View Post
    Ok, why they have launched their longest Welcome Back campaign (1 free month) on Stormblood launch day? Surely it doesnt help with congestion.
    As I mentioned in my previous post, SE has had a huge lack of foresight on the servers. But, at the same time, I believe they did it to try and generate more hype about the game. Since it was a welcome back campaign to celebrate Stormblood launch. Whether or not this blows up spectacularly in their face remains to be seen.

    Quote Originally Posted by KarstenS View Post
    Its even more bad.

    People that were in the queue get in and people that played right before will take their place in the queue instead.

    Wooooow. What a solution.
    Erm, are you sure? From my understanding it's a case of nobody will be able to log in for that 10 minute period of the flush happening, so everybody's queue would be reset after the 10 minutes.
    (2)
    Last edited by Paladinleeds; 06-28-2017 at 08:31 PM.
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #183
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Paladinleeds View Post
    As I mentioned in my previous post, SE has had a huge lack of foresight on the servers. But, at the same time, I believe they did it to try and generate more hype about the game. Since it was a welcome back campaign to celebrate Stormblood launch. Whether or not this blows up spectacularly in their face remains to be seen.
    No one is looking foward to this, especially if the effects of this hit their playtime.
    (2)

  4. #184
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Hezkezl View Post
    You realize that this 'measure against simultaneous logout' is not actually a fix for allowing players to get in, right? If it's the middle of prime time and your server doesn't have any afk players, there's no guarantee you'll be able to get online after the 10 minute timeout period. This just forces people to log out. It is not a guarantee of anything. There's a very good chance that you could still be stuck waiting hours to log in to your server.
    Its even more bad.

    People that were in the queue get in and people that played right before will take their place in the queue instead.

    Wooooow. What a solution.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  5. #185
    Player
    Indefiinable's Avatar
    Join Date
    Jul 2016
    Posts
    82
    Character
    Nyx Kai
    World
    Phoenix
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Rita1989 View Post
    SE is at fault for not locking the server at 3.0 but they were happy to collect their transfer $$.

    Now that the server is locked the RP community will split it has already started on Mateus and will continue as long as they don't open up the server again
    Really? Have you queued as dps recently?
    (0)

  6. #186
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Indefiinable View Post
    Really? Have you queued as dps recently?
    Duty queues are data center wide.

    It has nothing to do with the specific server on said datacenter.
    (1)

  7. #187
    Player
    Indefiinable's Avatar
    Join Date
    Jul 2016
    Posts
    82
    Character
    Nyx Kai
    World
    Phoenix
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Indefiinable View Post
    Really? Have you queued as dps recently?
    My bad wrong quote added can't edit on phone
    (0)

  8. #188
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ignnis View Post
    You realise that there will be queues getting online because of the amount of people trying to simultaneously get online? This could cause more issues, data centre crashes etc, I really don't know how i feel about this measure....
    Login queue exist to prevent that.
    But instead of the number don't go down with each tick because of AFK people occupying the server, this time the numbers should go down by 100 each tick again.
    (3)

  9. #189
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Paladinleeds View Post
    I don't blame the players so much as I blame the cultural differences. In America/Europe we see transfers to a closed server as "We can get in, for a price", whereas the Japanese (I believe) see that as "Server is full, we should go elsewhere". I will definitely shift some blame onto SE for a huge lack of research into our culture, but let's be fair, this was this way because of cultural differences most likely.
    You have to look at it from the perspective of someone brand new to the game though. I joined about three months after Heavensward launched when a longtime friend of mine kept posting screenshots on her facebook. When I asked her about it, she sold me on Balmung being the roleplay server, which at the time, was the only one available. I had no idea what servers were overpopulated or anything beyond my friends are all on Balmung and it's the roleplay server. In fact, I initially thought it'd be odd RPing in-game since I was used to forum style writing. Factor all that in, plus the much larger community, and Balmung just seemed too appealing, especially for someone who hadn't touched an MMO in nearly ten years. Compare this to a friend I raid with who originally was on Mateus. He transferred off because, in his words, "I was basically playing a single player game." The exceptionally small population demoralized him enough he even took a break, though not only because he disliked the server. Once he moved to Balmung, he couldn't stop gushing over how alive it felt seeing so many people.

    This is why I fault SE. Cultural differences and/or greed aside, they did absolutely nothing to incentivize smaller servers-- servers inundated with RMT tells and low populations. When people asked about what servers they ought to transfer onto, they heard about the sheer activity Balmung and Gilgamesh offered and were understandably intrigued. Why wouldn't they be? Does this appeal to everyone? Of course not. Plenty prefer smaller worlds, but you certainly cannot fault people who do. It took four years for SE to even bother with the incentives we have now, which are only really great if you're making a new character.

    I know you didn't outright disagree, but I needed a step up for my soapbox

    Quote Originally Posted by Crysten View Post
    Balmung has been well advertised as full for the longest time (when has a new player ever been able to get on there, honest question) and despite this people transfered anyway, warning signs be damned. Why would you then turn around and moan that you can't log into a server which was already under massive pressure?

    Again, playerbase is just as much to blame as SE.

    Don't misunderstand me, I'm not saying SE is faultless, I'm saying both parties are equally to blame. To suggest otherwise is stupid.
    *points above*

    And no, it actually hasn't. I joined knowing Balmung was a large server you had to pay to transfer into it. I never once thought that was anything more than an incentive to get people onto smaller servers. The idea being, "you can go server x if you pay more money or you can go to server y for free!" Funny thing is, I didn't even think Balmung was anywhere near as massive as it was because roleplay is a niche hobby. So I went in assuming it was just one of many more populated servers.

    Anywho, I'm not complaining about queues. They're annoying, but I'll deal with them over transferring to another server where I'll lose my house and have no guarantee of getting another. Likewise, I know you aren't absolve SE of blame, but I disagree the players have much if any fault here. As a world wide company, SE should research the cultural differences and recognize their server limits long before this mess occurs. They shouldn't be crossing their fingers and hoping the players fix their problems for them, especially while still collecting their transfer money.
    (5)

  10. #190
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rysir View Post
    Im going off the thought that someone accused of afk exploiting would have the afk icon/auto running to walls so they would be gone a while already.
    You said this:

    add a new option to report: AFK exploiter

    which if you click this it causes a menu to pop up on the screen of the accused which they have 1min to click the check box "Im not afk"
    People can have their afk flag set to activate in 5 minutes. You can choose it in the settings. Some other player could report them after seeing the icon, which would give that player only 6 minutes away from the computer. Ever. Other not-so-smart players could report everyone at a summoning bell, since that's one way to avoid the timer. Giving 1 minute to respond is not enough because it's not against the rules to afk for 29 minutes or less even if you are talking to your retainer, are in the middle of a cutscene, auto-crafting or running against a mountain because you couldn't be bothered to steer your way across the map and went to make a sandwich instead while the character auto-runs.

    Your idea is bad.
    (3)
    Graphics
    MSQ
    Viper

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