Quote Originally Posted by Rita1989 View Post
They couldn't just patch put the way the afk timer works?
...
Quote Originally Posted by Oscura View Post
Maybe if they just created a function that would detect if an action was taken, even if in a craft or talking to a NPC within a 30 minute timer, they wouldn't have to do this? If someone hasn't pressed a single button in a craft for over 30 minutes it's clear they're not actually crafting.

There is zero excuse for this band-aid attempt at "fixing" people abusing AFK timer. I don't know why I keep seeing people trying to justify it.
Quote Originally Posted by DamianFatale View Post
This is a terribly backward solution to a problem that could of been fixed by simply adjusting the forced log out measures.
....
Any adjustments to the auto afk kick feature would require development time and testing time.

It would not be ready in time for it to be of any use for our current situation.
It still needs to be done for the next time, but it wouldn't help now.


Quote Originally Posted by Xeronia View Post
My question is are we 100% positive AFK abusers are the issue and not just the server being overpopulated? Also why does this have to affect small servers at all? The longest wait I ever saw on Exodus was about 1000 after server wide disconnects during SB launch. I understand it is worse on big servers but smaller servers shouldn't be subjected to this as well.
The article itself states that people are avoiding the afk logout feature, and this is in response to it.