Then SEPARATE BALMUNG IN 2 SERVERS for God's sake !
Jeez everytime there is issues it's about Balmung beeing overpopulated, split it in 2 servers and stop screwing others players game
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.


Never commented on it being fair one way or the other. Please, though, tell me how your idea is fair.
Yes, because it is totally just Balmung, and the entirety of it.
For what it's worth, it's a partial idea, aimed to fix one part of the issue.
Last edited by Ilenya; 06-28-2017 at 06:38 PM.
Create a new server dedicated to spliting Balmung, send there every new players and give advantages to FC / people moving.
If they refuse to move, forget them and stop punishing other players
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.


They...Just *did* that. There's a whole set of incentives for moving from the high pop servers to the lower ones.
Then let them stay in there queue forever if they don't want to move and let us, who did the effort to move to less populated server, alone.
Why should we all be punished just because people on Balmung refused to move ?
I had friends on Cerberus too, leaving was not easy, but paying a sub to stay in a queue was just not an option, I moved and can still play with them in PF.
They wanna stay on their overpopulated server ? Fine, let them stay
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
Do you see any other server on Aether with 3hr login queues still?
Balmung should have been closed to new characters YEARS ago. They completely let it get out of hand to the point that it now even affects unrelated servers.
If done properly, there are ways to make a server split fair. Let people pick on the mog station which of the 2 new Balmungs they want to be on. The split doesn't need to be exactly 50/50. People that don't pick will be assigned randomly. Since we have cross-server partying now statics should not be disturbed by this (and people can coordinate it anyway if they want to be on the same server).
Afterwards, put a hard cap on the servers and let no one transfer to it if that hard cap is reached. Also don't allow new character creation in that case.
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