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  1. #51
    Player
    Avatar de Oscura
    Inscrit
    aot 2013
    Lieu
    Ul'dah
    Messages
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Citation Envoyé par Alaina Voir le message
    maybe if people would actually log off instead of sitting afk while in a crafting window they wouldn't have to do this?
    Maybe if they just created a function that would detect if an action was taken, even if in a craft or talking to a NPC within a 30 minute timer, they wouldn't have to do this? If someone hasn't pressed a single button in a craft for over 30 minutes it's clear they're not actually crafting.

    There is zero excuse for this band-aid attempt at "fixing" people abusing AFK timer. I don't know why I keep seeing people trying to justify it.
    (7)

  2. #52
    Player
    Avatar de Hezkezl
    Inscrit
    juin 2013
    Lieu
    Ul'dah
    Messages
    239
    Character
    Hezkezl Mewrilah
    World
    Hyperion
    Main Class
    Occultiste Lv 90
    Citation Envoyé par Ilenya Voir le message
    Let me add to your statement.

    Let's use your numbers. 10k allowed, 12k trying to get in. Now what happens if there are 2k in the server afking when this happens? *That* is what this is designed to fix.
    What if those 2k people afking aren't really afking, and there are actually 10k people playing?

    It won't solve anything except switch who is pissed off at not being able to log in, and even then there's a good chance that the same people will be pissed off the whole time because they can't log in.

    SE's next step to "ensure that players can get in and play" might be something like raffling off login spots somehow.. a lottery system for who can play the game that day or not. If they do that, then I'm absolutely done.

    They need to upgrade their infrastructure to accommodate the people who want to get in and play. Not force people to sit in timeout because they're incapable of designing a game.
    (6)
    Yoshi /facepalm!

  3. #53
    Player
    Avatar de HyoMinPark
    Inscrit
    fvrier 2016
    Lieu
    Lavender Beds, Ward 13, Plot 41
    Messages
    7 339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Citation Envoyé par MistakeNot Voir le message
    People react as if the forced logout will happen during peak hours, which would cause long queues as everybody tries to log on again afterwards.
    That seems unlikely to happen.
    The forced logout will most likely happen during early morning or some other time when few people play. Then people will log on as they normally do in the evening spreading out the logins.

    I.e. most players will likely not even notice this happening except for login queues being slightly shorter.
    Perhaps it won't affect this, but for us DPS mains that already sit in hour-long queues each day (and not even in peak hours) having to basically not queue for anything when the announcement dings, wait 10 minutes after we're forcefully kicked to get back in (quite possibly still dealing with a player queue), and then queuing up for our hour-long queues, it's going to be an extreme annoyance.

    I have plenty to do while I wait in a queue (I get my gathering down while queuing), but not everyone gathers in this game, and not everyone has hours upon hours to play. We don't know when the forced log out will be, and it very well may end up during a period of time that screws with some players because it's the only time they can play. It's unfair for SE to punish all the other servers just because they decided 2 weeks prior to SB launch (rather than sooner) to try and get Balmung's population under control.
    (12)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #54
    Player
    Avatar de Rita1989
    Inscrit
    mai 2015
    Messages
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Maître d'hast Lv 40
    Anyways hopefully after a couple days people stop AFKing and it will no longer be necessary the queue on Balmung was basically the same as 3.0 but 4x longer and getting worse everyday today was the breaking point I am guessing as on Balmung this afternoon the queue was at like 400 and still took hours to get in due to so many AFKers
    (2)

  5. #55
    Player
    Avatar de Hezkezl
    Inscrit
    juin 2013
    Lieu
    Ul'dah
    Messages
    239
    Character
    Hezkezl Mewrilah
    World
    Hyperion
    Main Class
    Occultiste Lv 90
    Citation Envoyé par Baci Voir le message
    Everyone who complains about this. Go and thank the people who sit afk while crafting or interacting with an npc to avoid being logged out. Those people are the problems
    No, they're not. SE is the problem here. We have them to thank for these problems because of their lack of foresight that their game might be popular enough with players that their artificial restrictions become a hinderance.
    (9)
    Yoshi /facepalm!

  6. #56
    Player
    Avatar de Beatrice
    Inscrit
    fvrier 2012
    Lieu
    Ul'dah
    Messages
    102
    Character
    Sans Ocha
    World
    Hyperion
    Main Class
    Mage blanc Lv 80
    This very FORUM has made posts asking Square-Enix to do EXACTLY THIS.... And now everyone seems upset that they actually listened.

    What a time to be alive.
    (24)

  7. #57
    Player
    Avatar de Ilenya
    Inscrit
    mars 2011
    Lieu
    Limsa Lominsa
    Messages
    1 508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcaniste Lv 100
    Citation Envoyé par Hezkezl Voir le message
    No, they're not. SE is the problem here. We have them to thank for these problems because of their lack of foresight that their game might be popular enough with players that their artificial restrictions become a hinderance.
    It's SE's fault people abuse the system? How interesting.
    (13)

  8. #58
    Player
    Avatar de DamianFatale
    Inscrit
    mai 2015
    Lieu
    Ishgard
    Messages
    3 089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Danseur Lv 90
    This is a terribly backward solution to a problem that could of been fixed by simply adjusting the forced log out measures. Instead, we are probably possibly going to have launch day ques every day for a couple hours, if you're on a high pop server. It's like they hate Balmung. I'm not happy about this decision, but maybe it will make more people move to other servers in frustration.
    (1)

  9. #59
    Player
    Avatar de Oscura
    Inscrit
    aot 2013
    Lieu
    Ul'dah
    Messages
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Citation Envoyé par Beatrice Voir le message
    This very FORUM has made posts asking Square-Enix to do EXACTLY THIS.... And now everyone seems upset that they actually listened.

    What a time to be alive.
    Unless you can look into the post history of the grand majority of posters, including myself, this is flat out not true.
    (7)

  10. #60
    Player
    Avatar de Ilenya
    Inscrit
    mars 2011
    Lieu
    Limsa Lominsa
    Messages
    1 508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcaniste Lv 100
    Citation Envoyé par DamianFatale Voir le message
    This is a terribly backward solution to a problem that could of been fixed by simply adjusting the forced log out measures. Instead, we are probably possibly going to have launch day ques every day for a couple hours, if you're on a high pop server. It's like they hate Balmung. I'm not happy about this decision, but maybe it will make more people move to other servers in frustration.
    Just saying, the people use crafting are taking advantage of a change crafters asked for, since being logged out mid-synth lost all your supplies with no hope of getting them back. They changed it so that it wouldn't log them out as a means to make things better.

    Then people took advantage of it.
    (6)

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