cerise leclaire
(bad omnicrafter & terrible astrologian)
I wouldn't mind forced migration if they reserved houses for those forced and kept FCs together. Not everyone I know would be OK with it though.
Recently returned player.
Why not do this only for Balmung? I'm on Hyperion, and we don't need it -- our population is totally healthy without being stupid, and I never need to wait longer than 30 seconds to jump in. We all shouldn't have to pay for Balmung's mess.
Hopefully this happens in the middle of the night or early morning when most players aren't affected.
Nope, it happens at EU prime time, 9PM. So ppl work until 6PM, get home by 7PM, have dinner until 7:30PM. Log into the game after a small queue (not talking about balmung) and simply cannot do anything because they will get booted of the game by 9PM. They might not be able to log back on after those 10 minutes because everyone is going to try to log on. By 10PM it is time to go to bed. Congratulations SE. You finally found a way to get rid off your EU population on NA servers.
It's also happening on worlds other than Balmung. Perhaps not yours, but it is a problem happening on multiple worlds.Why not do this only for Balmung? I'm on Hyperion, and we don't need it -- our population is totally healthy without being stupid, and I never need to wait longer than 30 seconds to jump in. We all shouldn't have to pay for Balmung's mess.
Hopefully this happens in the middle of the night or early morning when most players aren't affected.
We'll just have to see if the daily resets help or not. If they do, fantastic. If it doesn't help, then I suspect Square won't stick with this plan for long.
As for the rest of the thread, hundreds or thousands of AFK players can definitely have an impact on the queue length or queue times. Once a capacity queue begins, one player must log out for another player to log in. Realizing that, it should be easy to understand that even a single character sitting AFK for hours can (at that moment) contribute to bringing a server either closer to capacity or raising it further over the limit.
This is the worst thing that could've been done and shows not only a lack of willingness to address the issue itself, but also panic from the developer team. This is hostile, violent actions taken against the users of this program, and furthermore penalizes everyone OTHER than the people responsible. If they're afk, they won'tfeel it. Meanwhile, anyone playing the game or anyone stuck in queue who is about to lose their place will.
Remove the afk-kick resistance from cut-scenes. From crafting and gathering. There, improvement already. People stick coins in their keyboards? Ok. Deal with those then instead of just nuking the servers - which is what I suspect will happen and is why not only specific servers will be affected. They're just bringing the data centers down, I wouldn't be surprised if that happened. Disappointed, but not surprised.
As it stands, the people who'll feel it more will be the people who'll have even MORE of a queue to deal with once it's accessible again.
EU reporting. We're still on, so this is either only Aether or they're going pre-prime time of every data center.
I can't imagine that this will actually do much...
I mean, after all the people cram to log back in, the AFKers will just go back to AFKing for another 24 hours...
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
The only way this will ever be effective is if they performed multiple restarts throughout the day at random times (to avoid building a pattern that the AFKers could work around).
This whole "solution" is overkill and blatantly fails to address the actual cause of the AFKing (exploits).
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