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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I'm not happy about this decision, but maybe it will make more people move to other servers in frustration.
    Why, though?

    If anything, what they are doing here is basically admitting all the servers are screwed up enough to need these autologout measures, so why even bother moving to another server?
    (1)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fynlar View Post
    what they are doing here is basically admitting all the servers are screwed up enough to need these autologout measures, so why even bother moving to another server?
    What they are doing is trying to fix server congestion. Literally the only way to fix balmung is to give players incentive to transfer away from it.
    (1)

  3. #3
    Player
    Hezkezl's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    239
    Character
    Hezkezl Mewrilah
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Lambdafish View Post
    What they are doing is trying to fix server congestion. Literally the only way to fix balmung is to give players incentive to transfer away from it.
    Or, you know, they could improve the hardware of the servers so that it could handle more players being on the server at once. It's not "literally the only way to fix" anything.
    (1)
    Yoshi /facepalm!

  4. #4
    Player
    Crysten's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    384
    Character
    Crysten Kimura
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Rasylia View Post
    Pick your friends and move to a new server.
    The friends have to pick their friends too.
    And those [...]

    It's not as easy as you all claim it to be.
    Then you decide what's more important to you; your friends or being able to log in faster.

    SE has given people the option to move for free as a solution to that problem as they've decided that the current position with Balmung is untenable. If you and your friends are not interested in taking that offer then you're in no position to complain about a 3k login queue, simple as that.
    (8)

  5. #5
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Crysten View Post
    Then you decide what's more important to you; your friends or being able to log in faster.

    SE has given people the option to move for free as a solution to that problem as they've decided that the current position with Balmung is untenable. If you and your friends are not interested in taking that offer then you're in no position to complain about a 3k login queue, simple as that.
    But if the situation today is untenable in Balmung, it's SE's fault though, so...
    (2)

  6. #6
    Player
    Crysten's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    384
    Character
    Crysten Kimura
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Tinibou View Post
    But if the situation today is untenable in Balmung, it's SE's fault though, so...
    It's SE's fault the entirety of the RP playerbase wanted to congregate on a single server?

    The playerbase is just as much to blame here.

    While not ideal for established communities, SE have decided that transfers are the only feasible solution since it appears that for whatever reason they can't do anything to address server capacity.

    They've offered their solution and it's hardly their fault if people are being stubborn about it as a result.
    (8)

  7. #7
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Crysten View Post
    It's SE's fault the entirety of the RP playerbase wanted to congregate on a single server?

    The playerbase is just as much to blame here.

    While not ideal for established communities, SE have decided that transfers are the only feasible solution since it appears that for whatever reason they can't do anything to address server capacity.

    They've offered their solution and it's hardly their fault if people are being stubborn about it as a result.
    No they aren't. This entire issue never occurs if SE wasn't greedy and happily collected $20 with every transfer to servers they supposedly closed. Most people aren't going to even know about server populations beyond "Balmung has a large roleplay community." You don't blame the playerbase for preferring larger servers when they could still transfer onto them, albeit for a price.
    (5)

  8. #8
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Bourne_Endeavor View Post
    No they aren't. This entire issue never occurs if SE wasn't greedy and happily collected $20 with every transfer to servers they supposedly closed. Most people aren't going to even know about server populations beyond "Balmung has a large roleplay community." You don't blame the playerbase for preferring larger servers when they could still transfer onto them, albeit for a price.
    Bourne makes a point here.
    Although people should not rush to overpopulated server to whine after, SE should not have open the gates to those willing to pay. A closed server need to be closed
    (0)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  9. #9
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    No they aren't. This entire issue never occurs if SE wasn't greedy and happily collected $20 with every transfer to servers they supposedly closed. Most people aren't going to even know about server populations beyond "Balmung has a large roleplay community." You don't blame the playerbase for preferring larger servers when they could still transfer onto them, albeit for a price.
    Quote Originally Posted by Celef View Post
    Bourne makes a point here.
    Although people should not rush to overpopulated server to whine after, SE should not have open the gates to those willing to pay. A closed server need to be closed
    I don't blame the players so much as I blame the cultural differences. In America/Europe we see transfers to a closed server as "We can get in, for a price", whereas the Japanese (I believe) see that as "Server is full, we should go elsewhere". I will definitely shift some blame onto SE for a huge lack of research into our culture, but let's be fair, this was this way because of cultural differences most likely.

    Quote Originally Posted by Hezkezl View Post
    Or, you know, they could improve the hardware of the servers so that it could handle more players being on the server at once. It's not "literally the only way to fix" anything.
    Given the stuff SE say when we ask for certain things, and always being blamed on limitations (like for the longest time they used "PS3 limitations" as the excuse), I have reason to believe their code base is absolute garbage and wouldn't be surprised if they didn't code it to be scalable. Fixing that would be no small feat that I can assure you.
    (3)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Paladinleeds View Post
    I don't blame the players so much as I blame the cultural differences. In America/Europe we see transfers to a closed server as "We can get in, for a price", whereas the Japanese (I believe) see that as "Server is full, we should go elsewhere". I will definitely shift some blame onto SE for a huge lack of research into our culture, but let's be fair, this was this way because of cultural differences most likely.
    You have to look at it from the perspective of someone brand new to the game though. I joined about three months after Heavensward launched when a longtime friend of mine kept posting screenshots on her facebook. When I asked her about it, she sold me on Balmung being the roleplay server, which at the time, was the only one available. I had no idea what servers were overpopulated or anything beyond my friends are all on Balmung and it's the roleplay server. In fact, I initially thought it'd be odd RPing in-game since I was used to forum style writing. Factor all that in, plus the much larger community, and Balmung just seemed too appealing, especially for someone who hadn't touched an MMO in nearly ten years. Compare this to a friend I raid with who originally was on Mateus. He transferred off because, in his words, "I was basically playing a single player game." The exceptionally small population demoralized him enough he even took a break, though not only because he disliked the server. Once he moved to Balmung, he couldn't stop gushing over how alive it felt seeing so many people.

    This is why I fault SE. Cultural differences and/or greed aside, they did absolutely nothing to incentivize smaller servers-- servers inundated with RMT tells and low populations. When people asked about what servers they ought to transfer onto, they heard about the sheer activity Balmung and Gilgamesh offered and were understandably intrigued. Why wouldn't they be? Does this appeal to everyone? Of course not. Plenty prefer smaller worlds, but you certainly cannot fault people who do. It took four years for SE to even bother with the incentives we have now, which are only really great if you're making a new character.

    I know you didn't outright disagree, but I needed a step up for my soapbox

    Quote Originally Posted by Crysten View Post
    Balmung has been well advertised as full for the longest time (when has a new player ever been able to get on there, honest question) and despite this people transfered anyway, warning signs be damned. Why would you then turn around and moan that you can't log into a server which was already under massive pressure?

    Again, playerbase is just as much to blame as SE.

    Don't misunderstand me, I'm not saying SE is faultless, I'm saying both parties are equally to blame. To suggest otherwise is stupid.
    *points above*

    And no, it actually hasn't. I joined knowing Balmung was a large server you had to pay to transfer into it. I never once thought that was anything more than an incentive to get people onto smaller servers. The idea being, "you can go server x if you pay more money or you can go to server y for free!" Funny thing is, I didn't even think Balmung was anywhere near as massive as it was because roleplay is a niche hobby. So I went in assuming it was just one of many more populated servers.

    Anywho, I'm not complaining about queues. They're annoying, but I'll deal with them over transferring to another server where I'll lose my house and have no guarantee of getting another. Likewise, I know you aren't absolve SE of blame, but I disagree the players have much if any fault here. As a world wide company, SE should research the cultural differences and recognize their server limits long before this mess occurs. They shouldn't be crossing their fingers and hoping the players fix their problems for them, especially while still collecting their transfer money.
    (5)

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