Stop blaming Gilgamesh and Balmung! Blame SE for creating this mess... It is not the people on Balmung fault for SE merging 2 servers together back in 1.0 that created Balmung. SE knew this would happen in the first place and did nothing about it. This goes back to the start of 2.0 if I remember correctly.
The population of 1.0 Balmung was still only a few thousand people. I was there.It is not the people on Balmung fault for SE merging 2 servers together back in 1.0 that created Balmung.
It was getting to the point where if you wanted any chances to get in, you had to make the problem worse. This won't resolve the problem though as people will jump back in and do the same thing.
This is hardly a solution, and the introduction of a problem for the players and worlds that are entirely unaffected by this issue already. I think this ought to really be revisited as a solution before the damage is done.
Well... considering they most likely didn't even see tanks using the i270 STR accessories in Stormblood when the STR meta dates back to early HW, I very much doubt they had the foresight to realize this would happen back at the start of 2.0.
They seem far more clueless than that.
The AFK exploit in and off itself is already years old as well. They didn't bother doing anything about it all this time. Chances are, they are simply going for least-effort measures at the moment in the hopes that everyone will just unsubscribe in a few months anyway.
Last edited by Zojha; 06-28-2017 at 09:23 PM.
Other MMO's afk kick even if you have auto run on. Surely SE could figure something out....If they are clever about the timing then a lot of those people will be at work and unable to do so. hmm. I'd have rather they just made it so getting afk status kicked people no matter what they were doing, but hey ho. (I suppose that wouldn't have stopped the auto-run exploit.)
yeah this is a bit overboard. Especially considering that being a Japanese game they don't see to have problems dropping things right on NA prime time. Not looking forward to the first night in omega being interrupted by a forced global log off because they cant properly kick people while crafting and sitting idle for 30 mins.
People conveniently forget that Omega and Cerberus apparently get these queues too.
I'm not generally one to cry foul every time Square Enix tries to solve a problem, but this seems draconian and kind of terrible. I moved off of Gilgamesh before there were even incentives to do so, and I still need to put up with this on the smallest server? That's not cool. Why not only apply this to the worlds that need it? I haven't seen a login queue on Mateus since launch day. Is their intention to make everyone hate the people of Balmung or something? I don't get it.
No, Balmung was reasonably sized at this point. That's where my character was from, and playing there was no problem. It became a problem when it became the unofficial RP server as well as the most populated legacy server, because both raiders and RPers decided to go there en masse. Even when character creation was restricted almost all the time, people paid to transfer to Balmung. Same for Gilgamesh (where my non-legacy friends ended up), though more for the raiding than the RP. This is 100% on the players who wanted to all be concentrated on a few servers. (Something I've always opposed, which is one of the reasons I left my FC to head to a small server.)Stop blaming Gilgamesh and Balmung! Blame SE for creating this mess... It is not the people on Balmung fault for SE merging 2 servers together back in 1.0 that created Balmung. SE knew this would happen in the first place and did nothing about it. This goes back to the start of 2.0 if I remember correctly.
Last edited by Talraen; 06-28-2017 at 10:06 PM.
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