It was getting to the point where if you wanted any chances to get in, you had to make the problem worse. This won't resolve the problem though as people will jump back in and do the same thing.

It was getting to the point where if you wanted any chances to get in, you had to make the problem worse. This won't resolve the problem though as people will jump back in and do the same thing.
This is hardly a solution, and the introduction of a problem for the players and worlds that are entirely unaffected by this issue already. I think this ought to really be revisited as a solution before the damage is done.

yeah this is a bit overboard. Especially considering that being a Japanese game they don't see to have problems dropping things right on NA prime time. Not looking forward to the first night in omega being interrupted by a forced global log off because they cant properly kick people while crafting and sitting idle for 30 mins.



People conveniently forget that Omega and Cerberus apparently get these queues too.


I'm not generally one to cry foul every time Square Enix tries to solve a problem, but this seems draconian and kind of terrible. I moved off of Gilgamesh before there were even incentives to do so, and I still need to put up with this on the smallest server? That's not cool. Why not only apply this to the worlds that need it? I haven't seen a login queue on Mateus since launch day. Is their intention to make everyone hate the people of Balmung or something? I don't get it.
No, Balmung was reasonably sized at this point. That's where my character was from, and playing there was no problem. It became a problem when it became the unofficial RP server as well as the most populated legacy server, because both raiders and RPers decided to go there en masse. Even when character creation was restricted almost all the time, people paid to transfer to Balmung. Same for Gilgamesh (where my non-legacy friends ended up), though more for the raiding than the RP. This is 100% on the players who wanted to all be concentrated on a few servers. (Something I've always opposed, which is one of the reasons I left my FC to head to a small server.)Stop blaming Gilgamesh and Balmung! Blame SE for creating this mess... It is not the people on Balmung fault for SE merging 2 servers together back in 1.0 that created Balmung. SE knew this would happen in the first place and did nothing about it. This goes back to the start of 2.0 if I remember correctly.
Last edited by Talraen; 06-28-2017 at 10:06 PM.
This is the worst solution. Kicking everyone to have a 2hr que to get back into a server, isn't a solution. This is by far one of the worst ideas I've seen out of any mmo. If you this is your last ditch effort to calm the high pop servers, maybe you should have WAY better incentives to move to a dead server for people on these high pop servers, or maybe have a afk auto kick work even if you're occupied. Ruining the game for everyone including the small servers isn't the way you fix a problem.
Last edited by Grymmjow; 06-28-2017 at 10:13 PM.
I don't think people with sense blame Balmung. I went there for the same reason everyone else did. Hard to blame players.
I don't think there will be the queue you think. You assume everyone who gets booted will get back on. A lot won't. It does raise another issue, that a queue of 100 AFTER a reset takes longer than a normal queue of 500 since people JUST LOGGED and won't be getting off for a bit.
I think they're working on a solution to the AFKers, and this won't be the system for long. It sucks for the large servers if they get booted into queues, but hopefully the permanent fix will make it worth it. Hang in there. /serpent salute


I don't find it hard to blame players at all. I do it with gusto! To me, the idea that the place to be is the most crowded server is crazy. Yet (obviously) that seems to be the standard thinking. People moved to these servers because they were large. So yeah, I blame people for literally doing this on purpose, then complaining about the completely predictable consequences.
EDIT: Just to be clear, I don't blame players for this once-per-day logout nonsense. I do blame players for Balmung's queues, though. They are 100% at fault. Square Enix bears some responsibility for letting it happen as long as it did, but the fault clearly lies with the players.
Last edited by Talraen; 06-28-2017 at 10:38 PM.


Prior to the launch of Stormblood queues were not a problem on Balmung. While there were sometimes a login queue it was never longer than a couple of minutes.I don't find it hard to blame players at all. I do it with gusto! To me, the idea that the place to be is the most crowded server is crazy. Yet (obviously) that seems to be the standard thinking. People moved to these servers because they were large. So yeah, I blame people for literally doing this on purpose, then complaining about the completely predictable consequences.
EDIT: Just to be clear, I don't blame players for this once-per-day logout nonsense. I do blame players for Balmung's queues, though. They are 100% at fault. Square Enix bears some responsibility for letting it happen as long as it did, but the fault clearly lies with the players.
I.e. it was not at all obvious that things would get this bad.


Perhaps it wasn't obvious, but it was inevitable. If everyone flocks to one server, that server will eventually become too crowded. There's no other possible way that ends.
And the truth is, these queues won't last forever. They're not the consequence people need to worry about. The real problem with Balmung is that it's an RP community that can never get any new players. And I use "never" there literally - as long as people want to go to Balmung for RP, it will never be opened (or if it is, it'll be re-closed very quickly). The very idea of the server is not tenable.
When that party got too crowded for anyone else to get in, presumably someone would start another party. And I remind you that Balmung was touted as the RP server by players. This doesn't shift the blame to anyone else.If someone was hosting 30 parties, but only one of them had music, where do you think most people go? Balmung was touted as THE only option for RPers for so long. For many players, a queue & transfer fee were a small price to pay for actually enjoying the game. It makes perfect sense for people to go there.
But blaming players "100%" is also blaming them for there not being a fix to this a long time ago. Yes, people chose to go there, but blaming the players entirely for the current problem is like blaming the patrons on the Titanic for there not being enough life boats.
The passengers on the Titanic weren't responsible for it sinking. It didn't sink because it was overcrowded. Your analogy doesn't apply here at all.
A better analogy would be if the fire department posted the capacity for a party venue, and people ignored it. They kept warning the people it was overcrowded (in the form of character restrictions) until the problem got so bad that they just had to stop letting anyone into the building at all. Is the party's overcrowding then the fire department's fault? No, though they could have stopped it.
And here's the thing: if the players' goal is to have one RP server, and Square Enix's response is not allowing new characters to be created there, have they actually "solved" the problem? It seems to me that not being able to make new characters is itself a major problem. The symptoms have changed, but the problem remains. What has actually been solved?
Which is great, but they should have done that months if not years ago. Balmung has been overcrowded for a very long time (again, character creation restrictions show that pretty clearly), but no one was inclined to solve the problem until they were forced to. Also, I wish the Mateus decision had been made before I decided to move here.![]()
Last edited by Talraen; 06-28-2017 at 11:09 PM.
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