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  1. #1
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Almagnus1 View Post
    Go in game, and mouse over the Strength, Vitality, and Intelligence stats.

    Before 4.0, damage was pulled from vitality (which IMO it should be). Now damage is pulled from strength and intelligence for tanks.

    It's a regression that I suspect is hugely tied to the raise penalty.
    The Reason for the change was so that it wouldn't effect HP values, just DPS values. This way, its easier to recover from a death, instead of dumping more MP into shielding said player and paying more attention to them. This is the reason the tank dmg forumla was changed back. It was to make it so that their dmg was affected, but not their HP. What I gathered from your OP, was that you wanted it changed back, due largely in part to tanks wearing i270 str accessorys, which could be easily remedied by just locking all the accessories to their respective jobs, instead of messing with the rez weakness again..
    (0)

  2. #2
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nyghtmarerobu View Post
    What I gathered from your OP, was that you wanted it changed back, due largely in part to tanks wearing i270 str accessorys, which could be easily remedied by just locking all the accessories to their respective jobs, instead of messing with the rez weakness again..
    That's a misread - and the lower ilvl gear on a max level char is a symptom of the larger issue - which is the change to vitality in 4.0.

    As a 66 WHM, I want vit to be the primary stat because the average STR tanks in the duty roulettes tend to require maximum HPS to sustain which often leads to aggro issues because they're really 死tanks.

    As a 65 PLD, I also want vit as primary because improved DPS means better threat generation and an (overall) easier time tanking.

    I want the pre-4.0 vitality back, and in order for that to happen, the raise penalty needs to be changed to only affect the potencies instead of debuffing the primary stats.
    (1)