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  1. #1
    Player
    Almagnus1's Avatar
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    Mar 2015
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    Ul'Dah
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    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 90

    In Combat Rez Penalty Changes

    One of the issues we're seeing with the tanks is a direct result of the raise penalty affecting the primary stat... which means that tanks (once again) want to stack strength instead of vitality.

    Looking at the character sheet, I'm wondering why don't we fix this issue by having the raise penalty severely affect the physical and mental properties so that way tanks can (once again) have vitality be their primary stat - as it should be.
    (1)

  2. #2
    Player LeeraSorlan's Avatar
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    Sep 2014
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    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    i can tell you with 100% certanty that tanks are not stacking strength because of any reason related to res penalties.
    (0)

  3. #3
    Player
    Almagnus1's Avatar
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    Mar 2015
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    Maley Oakensage
    World
    Behemoth
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    White Mage Lv 90
    Quote Originally Posted by LeeraSorlan View Post
    i can tell you with 100% certanty that tanks are not stacking strength because of any reason related to res penalties.
    This is really a case of change a => b => c => d

    No, they're stacking it because of vitality has reverted back to just +HP, instead of +HP and +Damage, with the reason cited as the change to the rez penalty to now affect primary stat - which had the intent of making newly raised players less squishy.

    By changing the raise penalty to affect the Physical Properties (Attack Power, Skill Speed) and Mental Properties (Attack Magic Potency, Healing Magic Potency, Spell Speed) instead of the attributes, that would allow SE to change Vitality back to how it functioned prior to SB.

    With the tank primary stat change, it means tanks have absolutely no reason NOT to use the newer gear, which resolves the issue of tanks using gear that's less than ilvl 300.

    And it all starts with a rez penalty change.
    (1)

  4. #4
    Player
    Nyghtmarerobu's Avatar
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    Aug 2013
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    Limsa
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    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Almagnus1 View Post
    Snip
    SE Changed it because of the Res penalty. But the change you are asking for has already happened. Tanks can no longer wear str accs, and you can't meld vit onto any gear that already has it as a max stat, which it already does on ALL peices of tank gear, so the best option to increase your dmg is str melds on accessorys. If you are talking about tanks using 270 str accs, thats just a huge oversight on SE part, and can easily be fixed without messing with the raise penalty..
    (0)
    Last edited by Nyghtmarerobu; 06-28-2017 at 10:13 PM.

  5. #5
    Player
    Almagnus1's Avatar
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    Maley Oakensage
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    Behemoth
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    White Mage Lv 90
    Quote Originally Posted by Nyghtmarerobu View Post
    SE Changed it because of the Res penalty. But the change you are asking for has already happened. Tanks can no longer wear str accs, and you can't meld vit onto any gear that already has it as a max stat, which it already does on ALL peices of tank gear, so the best option to increase your dmg is str melds on accessorys. If you are talking about tanks using 270 str accs, thats just a huge oversight on SE part, and can easily be fixed without messing with the raise penalty..
    Go in game, and mouse over the Strength, Vitality, and Intelligence stats.

    Before 4.0, damage was pulled from vitality (which IMO it should be). Now damage is pulled from strength and intelligence for tanks.

    It's a regression that I suspect is hugely tied to the raise penalty.
    (0)

  6. #6
    Player
    Nyghtmarerobu's Avatar
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    Aug 2013
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    Limsa
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    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Almagnus1 View Post
    Go in game, and mouse over the Strength, Vitality, and Intelligence stats.

    Before 4.0, damage was pulled from vitality (which IMO it should be). Now damage is pulled from strength and intelligence for tanks.

    It's a regression that I suspect is hugely tied to the raise penalty.
    The Reason for the change was so that it wouldn't effect HP values, just DPS values. This way, its easier to recover from a death, instead of dumping more MP into shielding said player and paying more attention to them. This is the reason the tank dmg forumla was changed back. It was to make it so that their dmg was affected, but not their HP. What I gathered from your OP, was that you wanted it changed back, due largely in part to tanks wearing i270 str accessorys, which could be easily remedied by just locking all the accessories to their respective jobs, instead of messing with the rez weakness again..
    (0)

  7. #7
    Player
    Almagnus1's Avatar
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    Ul'Dah
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    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nyghtmarerobu View Post
    What I gathered from your OP, was that you wanted it changed back, due largely in part to tanks wearing i270 str accessorys, which could be easily remedied by just locking all the accessories to their respective jobs, instead of messing with the rez weakness again..
    That's a misread - and the lower ilvl gear on a max level char is a symptom of the larger issue - which is the change to vitality in 4.0.

    As a 66 WHM, I want vit to be the primary stat because the average STR tanks in the duty roulettes tend to require maximum HPS to sustain which often leads to aggro issues because they're really 死tanks.

    As a 65 PLD, I also want vit as primary because improved DPS means better threat generation and an (overall) easier time tanking.

    I want the pre-4.0 vitality back, and in order for that to happen, the raise penalty needs to be changed to only affect the potencies instead of debuffing the primary stats.
    (1)