Its the hive mind at work.
Its the hive mind at work.
I'm always checking for farm groups and I have never encountered any party that specifically saved both healer spots for ASTs. Maybe once I've seen one spot for an AST though.
You know what I think? I think at worst some party leaders forget to update the PF- because right now its easy to overlook that fact if you aren't familiar with managing PF parties that the person's job who left will be the criteria to join unless you edit it.
That is what I said in the first pages.I'm always checking for farm groups and I have never encountered any party that specifically saved both healer spots for ASTs. Maybe once I've seen one spot for an AST though.
You know what I think? I think at worst some party leaders forget to update the PF- because right now its easy to overlook that fact if you aren't familiar with managing PF parties that the person's job who left will be the criteria to join unless you edit it.
For Farm maybe, but I've alreday experienced searching for kill parties for hours in 3.4 and later, sometime not even playing the actual game for the entire evening because of arbitrary restrictions. Even if it doesn't happen a lot, it's still going to keep some player out of content when raid comes out.
Remember that there's only one place for a SCH in a party, so even if only one is closing the slot for them it means a lot. Leveling another job will give easier access to raid, no matter what. It's common sense, it's not a matter of SCH not being uneffective enough to not clear the content or players being idiots.
Sort of, though there have been some really creative healers designed when you start looking at a broad range of mmos. A healer is more than just heals, it's the whole package that makes it interesting, from the type of heals, to resource management, to buffs provided, combos it can pull off, and even the equipment it wears. AST was just incredibly stupidly designed from the beginning and was the result of a complete lack of forethought and understanding of both balance and the mindset of players in mmos. AST was designed as "copy/paste whm, add buffs" what could go wrong.I mean part of it is that there are only so many ways to make a number go up. Slow, fast, adding onto the number before it's subtracted from, there's not exactly a lot of ways to play around with healing so long as the focus of healing is playing tug-o-war with an HP bar and doesn't involve something else such as mitigation which is instead given to tanks for the most part.
I'd rather go AST/WHM or AST/SCH, honestly. Unless both asts are in voice chat together or are able to type and heal simultaneously, there is no longer any way of telling who has what cards at a given time, and there is a great risk of overwriting.
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