Quote Originally Posted by Supersun View Post
I mean part of it is that there are only so many ways to make a number go up. Slow, fast, adding onto the number before it's subtracted from, there's not exactly a lot of ways to play around with healing so long as the focus of healing is playing tug-o-war with an HP bar and doesn't involve something else such as mitigation which is instead given to tanks for the most part.
Sort of, though there have been some really creative healers designed when you start looking at a broad range of mmos. A healer is more than just heals, it's the whole package that makes it interesting, from the type of heals, to resource management, to buffs provided, combos it can pull off, and even the equipment it wears. AST was just incredibly stupidly designed from the beginning and was the result of a complete lack of forethought and understanding of both balance and the mindset of players in mmos. AST was designed as "copy/paste whm, add buffs" what could go wrong.