That makes a lot more sense aye. I'll agree with you on 3.2, Noct was still a little underwhelming but you saw a good amount of all 3 healers even for progression with many (mine included) groups switching comps on a turn by turn basis. The meta was much too close to call and it was only really the 3.0 stigma holding back AST in some people's eyes. It makes me wonder if SE would be better off just giving up on the whole Dia/Noct thing and just keeping AST as an alternative to WHM.
Align thin air with the big throughput phases such as sword and lightning strikes (particularly if you've got people forgetting to move). The amount of MP you can save with it is nothing short of incredible especially if you can get your group to stack tight enough for cure 3.