Okay i normally see comment in dev and yoshi blog . no need to reroll we save character data.

Okay Exploration aint such a biggy we got lvl 50's so can get to those places quickly at the cost of a little anima and choco

Redo the NM's sorry the drops aint good maybe the Alliance NM's are better . but yeah its a achieve but then again most of your players have 50's so pointless again unless we are made to reroll.

Crafting 0_0 . achieves for bots
a huge pop of your servers have lvl 50's pre patch to make them recraft thousands of crap items to get achieve is madness. you should have bit the bullet and gave them all but the Last Achieve worst case. (Im not a 50 crafter btw but i can already feel the pain).

Pugil Class change ... I like it adds a bit more to the button mashing took two days to sort my rotations ect but yeah i can see this working not sure about the other classes i dont play

Secondary havest points on the map = you should have just left them out or include both (dont really effect me im fine with handdrawn or printed maps).

Achievements in general = yeah they needed to be added. Wtf have to travel the world to unlock the achievement NPC's bloat. ive done it but hell you aiming for PS3 at this rate they gonna rage quit on first login.
+ glad you gonna add progress

I aint saying i hate the patch but the pros/cons are heavy sided . ie really good or really bad

maybe im wrong but the direction this is going its aiming to a total reroll think a few people might agree either keep it free or close it down until they have a complete or expandable product . Patching of Patches will be a negative impact and it seems the direction of developement isnt reflecting the Planned route to 2.0

open to crit please comment