Results 1 to 6 of 6
  1. #1
    Player
    Fellswoop's Avatar
    Join Date
    Oct 2011
    Posts
    26
    Character
    Chromius Fellswoop
    World
    Moogle
    Main Class
    Pugilist Lv 35

    How could you get it so right and wrong.

    Okay i normally see comment in dev and yoshi blog . no need to reroll we save character data.

    Okay Exploration aint such a biggy we got lvl 50's so can get to those places quickly at the cost of a little anima and choco

    Redo the NM's sorry the drops aint good maybe the Alliance NM's are better . but yeah its a achieve but then again most of your players have 50's so pointless again unless we are made to reroll.

    Crafting 0_0 . achieves for bots
    a huge pop of your servers have lvl 50's pre patch to make them recraft thousands of crap items to get achieve is madness. you should have bit the bullet and gave them all but the Last Achieve worst case. (Im not a 50 crafter btw but i can already feel the pain).

    Pugil Class change ... I like it adds a bit more to the button mashing took two days to sort my rotations ect but yeah i can see this working not sure about the other classes i dont play

    Secondary havest points on the map = you should have just left them out or include both (dont really effect me im fine with handdrawn or printed maps).

    Achievements in general = yeah they needed to be added. Wtf have to travel the world to unlock the achievement NPC's bloat. ive done it but hell you aiming for PS3 at this rate they gonna rage quit on first login.
    + glad you gonna add progress

    I aint saying i hate the patch but the pros/cons are heavy sided . ie really good or really bad

    maybe im wrong but the direction this is going its aiming to a total reroll think a few people might agree either keep it free or close it down until they have a complete or expandable product . Patching of Patches will be a negative impact and it seems the direction of developement isnt reflecting the Planned route to 2.0

    open to crit please comment
    (0)

  2. #2
    Player
    Fellswoop's Avatar
    Join Date
    Oct 2011
    Posts
    26
    Character
    Chromius Fellswoop
    World
    Moogle
    Main Class
    Pugilist Lv 35
    oh lol i forgot the major flaw ,kick whoever in your team is incharge of either Animation timers , or server responce for executions . combat anims can lag sometimes 2-3secs . lmao when i threw a snowball my character played the animation over a minute late .

    sorry another add . Client telling me the Mob is dead before ive landed the final blow is a Dev 101 balls up hope heads role for that one
    (0)
    Last edited by Fellswoop; 12-18-2011 at 12:02 AM.

  3. #3
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    It was stated why it's not sync'd and Yoshida even asked if we would want it sync'd even though it can produce lag of some kind (he didn't elaborate) as he had a fix for that ready to go since last year. However given that the game uses a serverside interface and bad servers, it wouldn't be surprising if it caused problems for the game.

    Keeping it free won't really help the game nor would shutting it down till 2.0, especially after stating playing through 1.0 will give you bonuses in 2.0 as a thank you basically.
    (7)

  4. #4
    Player
    Fellswoop's Avatar
    Join Date
    Oct 2011
    Posts
    26
    Character
    Chromius Fellswoop
    World
    Moogle
    Main Class
    Pugilist Lv 35
    okay understand that point so all they should do is add a lot of instanced dungeon fights 4-8 good drops and a few 2-4 man NM's and leave core things until they have a replacement not go for a slow tweak to death then replace.

    Bonuses im concerned what is this bonus take Gamblers Crown Spiritbond+1 for crafters only omg why
    I suppose i concerned the content we are going to pay for has no real substance and rewards will be pointless . i know they doing the Mount rare/ex in House but these junk rewards are pointless . the All combat lvl 50 reward is the only thing there of substance or great value. this aint gonna keep people playing
    (0)
    Last edited by Fellswoop; 12-18-2011 at 12:49 AM.

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Fellswoop View Post
    okay understand that point so all they should do is add a lot of instanced dungeon fights 4-8 good drops and a few 2-4 man NM's and leave core things until they have a replacement not go for a slow tweak to death then replace.

    Bonuses im concerned what is this bonus take Gamblers Crown Spiritbond+1 for crafters only omg why
    I suppose i concerned the content we are going to pay for has no real substance and rewards will be pointless . i know they doing the Mount rare/ex in House but these junk rewards are pointless . the All combat lvl 50 reward is the only thing there of substance or great value. this aint gonna keep people playing
    on the same note...

    Paragons crown for discilples of war and magic only WHY


    not everyones playstyle can get everything
    want gambler crown, go craft

    same as if you want paragons, go level combat

  6. #6
    Player
    Fellswoop's Avatar
    Join Date
    Oct 2011
    Posts
    26
    Character
    Chromius Fellswoop
    World
    Moogle
    Main Class
    Pugilist Lv 35
    I didnt say i wanted the Gamblers crown it promotes botting for materia , synthing can be botted you can have enough materials in your inventory to craft for hours on end now support for faster spiritbond the market will be stuffed so unless it aimed for these people it shouldnt exist or should be for all

    on that note +HQ chance +Control +Craft +MagCraft those should be the Achieve item stats for crafters
    tradable and Part of a set how hard is that to code 0_0
    (0)
    Last edited by Fellswoop; 12-18-2011 at 03:11 AM.