Quote Originally Posted by Ayrie View Post
Tome caps are meant to extend the life of content by placing real barriers in the way of progress. This means that to beat 8-man Savage X, players must have ilvl Y, and that will take them Z weeks to accomplish. Now couple that on top of getting 1 drop a week, possibly, it will take D weeks to truly get the "best gear" available in that content.

The reason they care at the speed of which you hit these caps is because: if you cap everything you need to do for the next 6 months in 3 weeks... they run the risk of losing 5 months of your subscription.

If they keep you around for 3-4 months, there is a very high chance that you'll stick around the full 6 because of "working towards" being ready for the next big dungeon.

That the answer you were looking for?
Everyone seems to think that this game is full of mainly raiders. I'm struggling to find it right this moment, but awhile back SE had released numbers showing how many people actually have cleared content. The top raids had an embarrassingly small number of people who had actually cleared it. So why are we using them to defend having these restrictions?

Removing the tomes cap will help "normal" players far more than anything else. It opens up the chance to try out a new job, and have it properly geared so you can get a good feel of it vs. finally getting around to gearing it just before a new Tome is released and you get to start all over.