Why is there no way to manually turn off combat mode on striking dummies? We have to run out of range for this? What's the story here?
Why is there no way to manually turn off combat mode on striking dummies? We have to run out of range for this? What's the story here?
They're mobs, and that's how enmity works.
There aren't any striking dummy locations where running away is a danger or a burden, and even if you have a long lasting DoT on one, you can get far enough away to disengage and confirm duty finder participation, so it's unlikely to be changed.
Error 3102 Club, Order of the 52nd Hour
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