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  1. #1
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Yes please, a parser for self view only would be ideal. Just as long as nobody else is able to see it but you. Having other people able to see your dps would only lead to harassment.

    Every dps wants to be the best they can be and a parser helps them figure out how well they're doing for themselves.

    On the other hand making their numbers visible to everyone will only lead to community issues and kicks when someone decides they aren't doing "enough" dps for them, often some arbitrary number they thought up.
    (1)

  2. #2
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    Even if they included a dmg parser just for SSS would be a massive improvement for PS4. Plus it would be a decent compromise to those against it.
    (0)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Orbiaus View Post
    Even if they included a dmg parser just for SSS would be a massive improvement for PS4. Plus it would be a decent compromise to those against it.
    No, that's not really the case. The point of SSS is to tell you if you are doing sufficient damage for your role in certain fights. If you can pass the test, you're doing OK, by that measure. Numbers are not required for that.
    (0)

  4. #4
    Player
    karionsiand's Avatar
    Join Date
    Sep 2013
    Posts
    64
    Character
    Elmira Siand
    World
    Moogle
    Main Class
    Red Mage Lv 80
    Looking at FFXIV community... I don't see the point to add a complete ingame parser. I mean, you can check and test your rotations with SSS.... with remaining time you can compare with other players. The thing is.... what about your performance in dungeon or raid... maybe in dungeon as pure casual content designed for casual players... we don't need anything more. But in Savage content they could add something like "Resume Window"... If SE doesn't want to show Damage at Raid... they could show overall rating by
    D, C, B, A, A+, S. This rate could be calculated in terms of role and specific job.

    Anyway a Window like the one showed at PvP for the end of each Savage try could be fine too. Specially for PS4 players who just want to improve their performance.

    Many times I've read ppl in this forum complaining about "SE don't add parser to this game, bla bla bla". I hope that these kind of players just understand that this petition should only be for dungeons or casual content; and obviously they understand that having ingame parsing for trials extreme or savage content could be fine to avoid these kind of toxic players who join to a primal pony/bird/wolf farm, then underperform as hell and even think that they can complain about group performance... I'd like to say to one of these ultra low DPS "hey guy, you are underperforming in a wolf farm where we are demanding high DPS only... pls look for another party for your play level".

    The thing is... these kind of players usually ruin Farm partys. Well... these days I had luck with Susano EX and Lakshmi EX... but with Zurvan EX was the hell. Even party leaders demanding high DPS, skip soar, etc, etc, etc. But you can see SOAR and you can see their aggro metter.... epic low... then even they fail some mechanich, and complain about "hey guys... why we aren't skipping soar?". So good ppl see that, leave party or just disband to avoid say anything about what parsing is saying.

    So. What is more toxic? In a farm party say to one player "you can't stay here, because you aren't pulling enough dps from your job for this party finder objetives" or perform like a bad player with your job, complain about party "hey... we aren't SKIP SOAR... is this a farm?" -> leave -> disband. So good players going again to look for another party... and over and over and over, just to find more people who joins farms looking for a carry to have the chance to loot the bird. Another option SE is just adjust roll result by player performance... by the way that best player will have more chances of get a higher number at roll than worse players.
    (0)

  5. #5
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Genoreaper View Post
    With all the changes in jobs, I really wish I had a parser in game, even if only I could see just my results. Check my heals as well as damage, let me find optimal rotations myself through feel and experimentation rather than reading charts. Let me compare damage increases from certain buffs.

    I think this would help people strive to be better in dungeons. Give us little personal challenges that hurt nobody. Aren't se allowing them now for pc?
    Quote Originally Posted by Lelila38 View Post
    As on all these threads: Yes please! We PS4 players need this so badly!
    Own numbers are enough, even just on training dummies would be ok, I just want an actual way of comparing and optimising my rotations. No, Stone, Sky, Sea does not help, to compare rotations you need actual numbers.
    Actually SSS or it's 4.0 equivelant will tell you everything you mentioned and is probably the best way of measuring your dps potential and testing rotations because it's a consistant testing ground.

    If one rotation let's you smash that dummy 10 seconds faster than a different rotation then you know there's an improvement. likewise if a rotation means it takes 10 seconds longer you know theres a decrease in performance..

    And those dummies are also tuned quite well and give you a good idea what you should be capable of for the various I levels they are tuned to. So if your i250 and can't smash the a12s dummy you know your below the bar and need to improve. on the other hand if you're i250 and smashing the a12s dummy with seconds to spare. you know your potential dps is up where it needs to be.

    By comparison Parsers don't tell you a thing about your dps potential there's to many variables involved to get an accurate result and no metric by which to measure. if you're i250 and parse 1,800 dps on a striking dummy that doesn't tell you anything.

    If a player smashes that a12s dummy with 10 seconds to spare, he knows he's capable of doing enough dps to clear that fight...
    If a guy simply comes out with a parse of 2,000 dps however that doesn't tell him a damn thing.

    then like the quotes above people want a parser to test there rotations but SSS or it's 4.0 equivelant is the best place to do that.

    Parsing. If one rotation parses you 100 dps higher than another at the end of a boss fight than another rotation it doesn't tell you anything either. Is that rotation better? Or maybe I was tossed a better card by the ast?. Or buffed attack speed by the scholar?. Or crit rate by such and such... there's far to many possibilities to form an accurate conclusion or analysis of whether that rotation is actually better...

    SSS though if one rotation sees you smash that dummy 10 seconds faster than a different rotation. it provides a much clearer result as to which rotation is better. because in SSS there are only 2 varaibles. 1 is your rotation and the other is your gear...

    What a parser does is tell you what your dps is but provides no metric by which to measure that by. Knowing you did 2000 dps means nothing without a metric comparison...

    It's the same as someone saying Angelina Jolie is a definite 5. By itself that means absolutely nothing.
    Is it 5 out of 5 dam she's hot or
    is it 5/10. Meh!!!!
    Or even 5/100...
    Knowing shes a 5 means absolutely nothing. Parsers are the same. Knowing your dps is 2000 means absolutely nothing when you don't have a metric or accurate means of comparison...

    If you want to test rotations and dps Potential SSS or it's 4.0 equivelant will tell you a lot more than a parser can about what you should be capable of and whether you are above or below that bar....

    So again when it comes to what players like those I quoted want parsers for. i.e testing rotations, and seeing if they're at the level they should be. SSS is actually the best place for them to get that information and a parser actaully wouldn't help them at all.
    (2)
    Last edited by Dzian; 06-27-2017 at 11:14 PM.

  6. #6
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    For self view, I agree.
    (0)

  7. #7
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    I cannot ever support any kind of in-game parser, or even official support for external ones.

    Most people who want these tools want them for self-improvement and as a positive way to enhance performance. However "most" isn't "all" and there enough people that love using these as way to bully and inflate egos to constitute a problem. Even though the jerks are probably outnumbered 3:1, they're 10 times as loud and eager to prove it.

    The harm the bad actors will cause is of a far greater magnitude than the good it will do. Certainly not having parser isn't causing all the jerks out there to suddenly be great guys, but it is depriving them of a powerful tool.
    (1)

  8. #8
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    SSS is zero help optimising rotations, been there, tried. How fast or slow you kill that dummy doesn't tell you anything useful, let alone prepare you for the actual fight.
    (0)

  9. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Lelila38 View Post
    SSS is zero help optimising rotations, been there, tried. How fast or slow you kill that dummy doesn't tell you anything useful, let alone prepare you for the actual fight.
    SSS is the best tool for optimising rotations.

    If you want to do any remotely accurate test of your rotation and its dps potential then you need to eliminate as many other variables as possible that might skew the results.

    how slow or fast you kill that dummy tells you a lot. it gives you a reading of your potential performance against where the game thinks it should be for the ilvel that fight / dummy is tuned at....

    a parser cannot do that. all a parser can do is say your dps is x amount. it will not in any way tell you if that is good or bad considering your respective gear. nor will it give you any comparable result....

    I might walk out of an ex primal with 3k dps on my ninja. you might then do the same ex primal and get 3.5k dps. but the 2 are not comparable results because of the sheer number of variables involved....

    you could not say for example that you are a better ninja than me cos you did 500 more dps in that extreme primal. because there are so many variables it's impossible to make an accurate comparison.

    its also possible that even though I did 500 less dps I could be a better ninja than you. because you cannot accurately say what percentage of your 3.5k dps is your dps. and what percentage is padded by various party buffs. to crit rates attack speeds etc etc.. if all those buffs for example made up 20% of that 3.5 damage then you'd only really be doing 2.8k dps in comparison to my 3k....

    the end result is a parser tells you nothing usefull because there's too many variables to make an accurate comparison...

    SSS you can make accurate comparisons because it eliminates virtually all variables... and will tell you a result that can be directly comparable to other players because of all those eliminated variables...

    SSS also sets a bar to measure yourself against. if you're at the ilvel of that dummy test and you beat it you're playing at the level required. if you can't then you need to improve... a parser just saying you did X dps doesn't tell you anything

    All in all I'm not against parsers. but I believe they should stay out of the game until players understand the information a parser actually provides and not the information they think a parser provides....

    and the number of people that want a parser to test / compare there rotations and measure there dps potential. or just have a personal parse of there dps att he end of content clearly illustrate this.
    (0)
    Last edited by Dzian; 06-28-2017 at 04:54 AM.

  10. #10
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Genoreaper View Post
    With all the changes in jobs, I really wish I had a parser in game, even if only I could see just my results. Check my heals as well as damage, let me find optimal rotations myself through feel and experimentation rather than reading charts. Let me compare damage increases from certain buffs.

    I think this would help people strive to be better in dungeons. Give us little personal challenges that hurt nobody. Aren't se allowing them now for pc?
    we all want it but will never get it sucks it makes the game so much more fun
    (0)

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